Active: Sharl becomes hyper, increasing his movement and attack speed for the next 5 seconds.
Movement speed and attack speed:30 / 40 / 50 / 60 / 70(+ 50% bonus attack speed)(+ 50% bonus movement speed)
Glimpse of Future is a self-targeted buff.
The bonus movement speed and attack speed scalings for Glimpse of Future don't take flat bonuses into account since only the percentages are factored.
RANGE:650 / 700 / 750 / 800 / 850
COST: No Cost
COOLDOWN:18 / 16 / 14 / 12 / 10
Active: Sharl fires his next-gen hook in a line. It deals physical damage to enemies it passes through, but upon hitting a champion it stops and leashes them for the next 6 seconds. Leashed champions are slowed, and if Sharl is affected by crowd control, a percentage of its duration will be transferred to the leashed target.
Casting this skill puts it on cooldown but replaces it by Chain Gatling.
RANGE:600 / 650 / 700 / 750 / 800
COST: No Cost
COOLDOWN:12 / 11 / 10 / 9 / 8
Active: Sharl fires another hook at an enemy. It deals physical damage to all enemies it passes through, and marks champions with Crosshair. The nearest Crosshair-marked champion within 475 range of Sharl gets automatically attacked by Sharl's gatling. The gatling keeps attacking until it expends its ammo. Its attack damage is equal to Sharl's own AD, and its attack speed is 2.50. Once all ammo is consumed, Crosshair debuffs are dispelled.
Casting this skill puts it on cooldown and replaces it by P-Link.
Both are direction-targeted pass-through skillshots. Exception being P-Link which collides with enemy champions.
The gatling from Chain Gatling applies on-hit effects.
Missile speed is 1000 for P-Link but 1600 for Chain Gatling.
COST: No Cost
COOLDOWN:180 / 150 / 120
Active: Creates a shockwave on target 200-radius area. 0.5 seconds later, a shockwave deals physical damage and knocks up everyone in the area for 1 second. The shockwave also applies a Shocked debuff for a certain amount of time.
Physical Damage:150 / 250 / 350(+ 100% bonus AD)
Shocked duration:3 / 5 / 7
Passive:Major Upheaval's cooldown instantly refreshes if an enemy that has the Shocked debuff dies.
Passive: If Major Upheaval is off cooldown, basic attacks and abilities that hit Shocked enemy units deal true damage instead of physical damage.
Major Upheaval is a ground-targeted area-of-effect.
Born in Piltover, dubbed the City of Progress, Sharl enjoyed his youth like a normal Piltoverian youngster. While a genius in his own right, Sharl soon felt bored, with his appeal for the groundbreaking falling into deaf ears and nobody even wishing to change the world. Jinx's chaotic demolition set his sights on the world outside his birthplace, and he soon fell right into Zaun. This was the land of his dreams: nobody to shun him for his preferrence for sudden progress, nothing but like-minded - if crazy - individuals. He soon started collaboration with the most infamous of all, eventually culminating in him frequenting Viktor and Dr. Mundo, giving his body to their science. He was seen in Piltover again as a parody of what he was: a half-robotized, half drugged bomb-throwing anarchist, all too happy to add his own brand of revolution to an already-scarred Piltover.
"I am not yet another step in progressive evolution, I am a ground-breaking mind-blowing what-inducing revolution!"
Goddamnit Ivern, I can't get Chiharu out if you come out with a friend named Daisy too!
Thank you for reading this page, citizen of the Internet. More from Poisonshark
Willbachbakal, for helping me get a few unique stuff, namely that top sig thingy.
GreenMoriyama, for the great stuff he makes, and his personality.
Mineko, for being a helpful mod all around and helping me become a nicer wiki-something-guy.
Keith, my brother I know under so many names, for hooking me into the game.