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Custom Champion, Takop, the Cloud of Blood

Champion Info

1 Growth 18 1 Growth 18
Health 624 (+89) 2137 Attack damage 62.6 (+3.4) 120.4
Health regen. 7.4 (+0.85) 21.9 Attack speed 0.672 (+2.8%) 48.3%
Mana 300 (+50) 1150 Armor 27.6 (+3.4) 85.4
Mana regen. 6.8 (+0.65) 17.9 Magic resist. 31.2 (+1.25) 52.5
Attack range 125 Mov. speed 350

Takop, the Cloud of Blood is a custom champion from my SMNK Custom Champion series. He is intended to be a simplistic counter-jungler, with all of his skills but his ultimate being oriented towards dueling.


High Pressure

The last target Takop hit with an attack or spell deals 20% reduced damage to him for the next 12 seconds. This can only affect one target at a time.

Ability Details
High Pressure is a debuff that triggers as an on-hit or spell effect.
  • Banshee's Veil item.png Spell shields do not interact with High Pressure on auto-attack, but will block it if a spell was blocked and still end the effect on the other target.

Battle Climax
RANGE: Self-cast
COST: 65 mana
COOLDOWN: 13 / 12 / 11 / 10 / 9

Active: Takop gets nervous and enhances his capabilities. He gains bonus attack speed for the next 3.5 seconds, and deals bonus magic damage on basic attacks. The bonus damage is doubled against monsters.

  • Attack speed bonus: 30% / 45% / 60% / 75% / 90%
  • Bonus magic damage: 15 / 25 / 35 / 45 / 55 (+ 10% AP)
Ability Details
Battle Climax is a self-buff. Its magic damage is an on-hit effect.

Additional Information:

  • Battle Climax resets the autoattack timer.
  • It has no cast time and does not interrupt previous orders.

Precision Strike
RANGE: 525
COST: 70 / 75 / 80 / 85 / 90 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6

Active: Takop dashes through target enemy unit, dealing magic damage and reducing their attack speed for 3 seconds.

  • Magic damage: 80 / 115 / 150 / 185 / 220 (+ 65% AP)
  • Attack speed reduction: 40% / 45% / 50% / 55% / 60%
Ability Details
Precision Strike is a unit-targeted dash.

Additional Information:

Takop will actually land at his maximum attack range away from the target, opposite to the point he started the dash from.

Red Liquor
RANGE: Self-cast
COST: 50 mana

Passive: Takop gains bonus life steal.

  • Life steal: 8% / 11% / 14% / 17% / 20%

Active: Takop summons a sip of magic liquor in his mouth, instantly healing himself. The healing is increased by 1% for each 1% health he's missing. He also gains movement speed for 3 seconds.

  • Base healing: 65 / 90 / 115 / 140 / 165 (+ 30% AP)
  • Max healing: 130 / 180 / 230 / 280 / 330 (+ 60% AP)
  • Bonus movement speed: 20% / 25% / 30% / 35% / 40%
Ability Details
Red Liquor's passive is a self-buff. The active part is a self-targeted heal and buff.

Additional Information:

Red Liquor's active has no cast time and does not interrupt Takop's orders.

Crimson Thunder
RANGE: 800
COST: 100 mana

Active: Takop summons a cloud above target 400-unit radius area. 0.5 seconds later, the cloud rains 3 lightning bolts, with 0.5 second between each bolt. Each bolt deals magic damage equal to a percentage of their maximum health (capped at 400 against minions and monsters), to the closest target to the center of the cloud.
If within a 250-unit radius to the center of the cloud, the target takes 20% increased damage from Takop for the next 3 seconds.

  • Magic damage: 5 / 7.5 / 10 (+1 per 100 AP)% of enemies' maximum health
  • Maximum magic damage: 15 / 22.5 / 30 (+3 per 100 AP)% of enemies' maximum health
Ability Details
Crimson Thunder is a ground-targeted area of effect.


Born in a nomadic tribe from the Shurima deserts, Takop was curious about the city-states of Valoran rather than the errant lifestyle he was born into. Within each city he visited, he took souvenirs to remember the cities by as he honed his talents for battle in case the things he liked needed defending. His unique talents would only find use after he settled, and therefore he set his foot in Noxus to polish his skills. There he would meet up with Noxian talent and finally live a sedentary lifestyle, founding a group called the Red Round to watch over Noxus's global politics. With exposure to the strongest blade wielders of Valoran, Takop's own battle skills gained polish. But with time, also came discontent as Jericho Swain became Grand General of Noxus, and the Red Round was subsequently putsched quite similarly. In order to defend the city-state against extensive consequences of this sudden upheaval, Takop and the old Red Round come to a conclusion: he must join the League of Legends to combat for his Noxus, against Swain's Noxus.

"Even in Noxus, power should stay where it belongs."

Changelog (from 03/01/2016):

  • 03/01/2016:
    • High Pressure
      • Now only lasts 12 seconds instead of lasting forever.
    • Battle Climax
      • Now has no cast time.
    • Precision Strike
      • Reduces attack speed instead of movement speed.
    • Crimson Thunder
      • Removed reduced damage on outer radius.
      • Damage cap also affects monsters.
Goddamnit Ivern Ivern, I can't get Chiharu out if you come out with a friend named Daisy too!
― PS
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  • Willbachbakal, for helping me get a few unique stuff, namely that top sig thingy.
  • GreenMoriyama, for the great stuff he makes, and his personality.
  • Mineko, for being a helpful mod all around and helping me become a nicer wiki-something-guy.
  • Keith, my brother I know under so many names, for hooking me into the game.
  • Rito Gems, for this game, of course.




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