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Custom Champion: Berthram, the Kingslayer

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Champions

1 Growth 18 1 Growth 18
Health 592 (+90) 2122 Attack damage 54 (+3) 105
Health regen. 8 (+0.6) 18.2 Attack speed 0.601 (+2.2%) 38%
No Resource   Armor 25 (+3.25) 80.3
    Magic resist. 30 (+0) 30
Attack range 175 Mov. speed 340

Berthram, the Kingslayer is a custom champion in the SMNK custom champion series.

Essence

He is unique in that he works with Essence. Any spell cast in his sight including his own give him 1 point of Essence. He doesn't use the normal Essence requirements to change forms, as his ultimate is easier to access with the ranks he invests into it. He can also exit his ultimate form early by reactivating his ultimate.

Role

Berthram is an assassin-tank. He associates traits from two antithetic classes, such as the Assassin class's AD burst with the tank's sustain. Since his assassin burst and tank sustain allow to beat out both strong points of mages, a jungler Berthram should be ganking mid-lane. His disadvantage against fighters who can resist his burst and overwhelm his own defense means he also shouldn't be going top.
Berthram's greatest asset is his Earth Dragon's Form. This gives Berthram most of his tank aspects, and increases the utility he brings. Sadly, this also means that most of his tankiness is unaccessible pre-6. While his skills mostly represent an assassin playstyle with slight traces of utility, his ulted up skills help him be a real tank that can barge in teamfights and abuse his assassin skills.

  • Laning Phase
    • Berthram's a gank-based jungler, and he should use his talents at dueling and his initiates to gank very often. As an assassin and a tank, his damage will fall off late, and as Berthram sports little utility besides taking damage, his usefulness is fairly low.
  • Teamfights
    • As an assassin, Berthram should wait for a key moment to pick off his targets. However, as a tank, he does not need to bow out of fights even though his ability to deal damage is greatly inhibited if he doesn't get one reset. If he's not level 6, Berthram does not have access to his Dragon Form, making him quite vulnerable. But by the time teamfights start, you at least have it at level 1, so prepare at least some Essence to have that ultimate handy.

Abilities

Highway Killer
RANGE: 525
On-target cooldown: 20 / 16 / 12
ChampionSquare

Passive: When Berthram attacks an opponent, he blinks behind them, and the attack deals bonus magic damage equal to 6 / 8 / 10 % of Berthram's maximum health.


Malicious Slice
RANGE: 450
COST: No Cost
COOLDOWN: 15
ChampionSquare

Active: Berthram dashes in target direction, dealing physical damage to all units he passes through. When Berthram hits an enemy champion, he blinks behind them, dealing extra physical damage and slowing them by 99% for 0.5 second.

  • Physical damage: 40 / 60 / 80 / 100 / 120 (+ 50% bonus AD)
  • Extra physical damage: 40 / 60 / 80 / 100 / 120 (+ 50% bonus AD)

Whenever Berthram kills a unit or gets an assist on an enemy champion, this skill's cooldown is reset.

Burial Slice
RANGE: 450
COST: 1 Essence
COOLDOWN: 15
ChampionSquare

Active: Berthram dashes in target direction, dealing physical damage to all units he passes through. When Berthram hits an enemy champion, he blinks behind them, dealing extra physical damage and rooting them.

  • Physical damage: 40 / 60 / 80 / 100 / 120 (+ 50% bonus AD)
  • Extra physical damage: 40 / 60 / 80 / 100 / 120 (+ 50% bonus AD)
  • Root duration: 0.6 / 0.8 / 1

Whenever Berthram kills a unit or gets an assist on an enemy champion, this skill's cooldown is reset.

Ability Details
Malicious Slice is a direction-targeted dash.

Additional Information:

  • Burial Slice changes Malicious Slice's slow into a root that lasts longer.


Ready Stance
COST: No Cost
COOLDOWN: 16
ChampionSquare

Active: Berthram takes a ready stance, gaining an absorption shield for 6 seconds, increased depending on the number of living enemy champions nearby.

  • Shield: 50 / 70 / 90 / 110 / 130 (+ 50% AP) (+ 10 / 15 / 20 / 25 / 30 per enemy champion in his sight)

When the shield is broken or when Ready Stance is cast again, Berthram stabs towards the nearest enemy champion in range, dealing physical damage to all enemy units in the line. The stab deals 1% increased damage to targets for each 1% health they're missing.

  • Physical damage: 60 / 90 / 120 / 150 / 180 (+ 75% bonus AD)
Dragon Stance
COST: 1 Essence
COOLDOWN: 16
ChampionSquare

Active: Berthram takes a ready stance, gaining an absorption shield for 6 seconds, increased depending on the number of living enemy champions nearby.

  • Shield: 50 / 70 / 90 / 110 / 130 (+ 50% AP) (+ 10 / 15 / 20 / 25 / 30 per enemy champion in his sight)


  • Bonus shield: 2 / 3.5 / 5% maximum health

When the shield is broken or when Dragon Stance is cast again, Berthram stabs towards the nearest enemy champion in range, dealing physical damage to all enemy units in the line. The stab deals 1% increased damage to targets for each 1% health they're missing. If the stab kills an enemy champion, Berthram refreshes the shield from Dragon Stance.

  • Physical damage: 60 / 90 / 120 / 150 / 180 (+ 75% bonus AD)
Ability Details
Ready Stance is a self-targeted shield. Its second component is an auto-targeted linear area of effect spell.

Additional Information:

  • Dragon Stance has a sturdier shield, and gives Berthram a free shield upon killing with the stab.


Quick Raider
RANGE: 600 / 650 / 700 / 750 / 800
COST: no cost
COOLDOWN: 11
ChampionSquare

Active: Berthram causes an earthquake in target 200-unit radius area after a 1 second delay, dealing magic damage to all enemy units in the area. Berthram can recast Quick Raider in the next 3 seconds.

  • Magic damage: 50 / 70 / 90 / 110 / 130 (+ 40% AP)

ChampionSquare
Recast: Berthram blinks to the center of the area, spinning and dealing physical damage in a 300-unit radius around him.

  • Physical damage: 80 / 110 / 140 / 170 / 200 (+ 70% bonus AD)
Earth Raider
RANGE: 600 / 650 / 700 / 750 / 800
COST: 1 essence
COOLDOWN: 11
ChampionSquare

Active: Berthram creates a pillar in target 200-unit radius area after a 1 second delay, knocking all enemies in the area away from it, dealing them magic damage and stunning them for 1 second. Enemies outside the pillar's collision radius are still dealt magic damage. Berthram can recast Earth Raider in the next 3 seconds.

ChampionSquare
Recast: Berthram blinks to the pillar and shatters it, spinning and dealing physical damage in a 300-unit radius around him. He gains armor for the next 5 seconds. If he gets a kill or assist during the armor buff, it lasts an extra 3 seconds.

  • Physical damage: 80 / 110 / 140 / 170 / 200 (+ 70% bonus AD)
  • Armor: 10 / 15 / 20
Ability Details
Quick Raider is a ground-targeted area of effect. Its recast is an auto-targeted blink.

Additional Information:

Cooldown begins upon first cast.

  • Pillar collision radius: 100
Earth Raider summons a pillar that displaces the enemies instead of knocking them up. Its recast also gives armor for 5 seconds, more if Berthram gets kills or assists.


Earth Dragon's Form
COST: 3 / 2 / 1 Essence
COOLDOWN: 23 / 13 / 3
ChampionSquare

Active: Berthram changes into a dragon, increasing the power of his abilities but making them cost 1 Essence. Upon using it, Berthram blocks the first spell that hits him in the next 1.5 second.

Earth Dragon's Form can not be cast if Berthram hasn't got enough Essence.

  • Essence requirement: 10 / 7 / 4

While Earth Dragon's Form is active, Berthram gains 50 extra maximum health per second, up to 250.

Revert Form
COST: No cost
ChampionSquare

Active: Berthram changes back into his normal form.


Lore

Born in Noxus, Berthram never was interested in the sedentary life his brothers loved so much. He always thrived for more freedom and more thrills. This opposed him to his entire family, who was more focused on building a secure future for itself. To cull his will, his family sealed a power into him, that of their earth magic. While they thought would teach him responsibility instead only made him more disrespectful and eager to harness his newfound power for a more exciting life.
Berthram, in what he called Noxian spirit, tried to kill his entire family for the sheer excitement of it. The battle and his great escape unfortunately unsealed what his family hid, a gate that contained the abomination one of their ancestors had become. When the gate opened, the abomination flew out. Amongst the panic, Berthram easily ran away.
He clandestinely boarded a ship to Bilgewater, which turned out to be a perfect destination for him. Chased by low-rank Noxian authority, he hid in the first crew he could find, which was Gangplank's. Berthram endured years of hardship, but there was no escape from the Dead Pool. Despite this, he had no regrets. When the ship met its end, he ran away from the fire, swimming his way to the shores and looking out for a crew to lead.
It's there that he first harnessed his transformation: by being one with the ground, he accumulated the energy of the soil until he transcended humanity. Jumping from the sea soil, he rammed a Noxian transport ship at high speed with his body, and the impact capsized it. He then claimed an uninhabited island as his own, and magically dragged the ship from the bottom of the sea to the shore. Worshipped by his crew, Berthram makes his way to the League of Legends.

"Land has been given to me. But the seas, I will conquer them."
Berthram

Changelog:

  • 01/01/2016
    • Changed his quote.
  • 31/08/2015
    • Increased attack damage from 50(+2.5) to 54(+3)
    • Changed attack speed from 0.625(+2%) to 0.601(+2.2%)
    • Health regeneration reduced from 9(+0.85) to 8(+0.6)
    • Reduced Burial Slice's root duration from 1 / 1.25 / 1.5 to 0.6 / 0.8 / 1.
    • Changed Ready Stance's base shield from 60 / 90 / 120 / 150 / 180 (+ 50% AP) (+ 30 per enemy champion in his sight)
to 50 / 70 / 90 / 110 / 130 (+ 50% AP) (+ 10 / 15 / 20 / 25 / 30 per enemy champion in his sight)


    • Reduced Dragon Stance's bonus shield from 4 / 7 / 10% maximum health to 2 / 3.5 / 5% maximum health.
    • Removed Quick Raider's knockup. Extended the delay from 0.5 second to 1.
    • Reduced Earth Raider's bonus armor from 20 / 35 / 50 to 10 / 15 / 20.
  • 30/08/2015
    • Added extra maximum health to Earth Dragon's Form.
    • Nerfed Dragon Stance bonus shield from 10 / 15 / 20% maximum health to 4 / 7 / 10% maximum health
    • Released.

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