Champion
Role(s) | |
Tank, Fighter |
|
Haramn, the Demon Warmonger is a custom champion from the SMNK custom champion series.
A hyper-scaling juggernaut who has limitless maximum health, he is gated by range, and needs to farm his max health with his passive. His abilities are also very melee-oriented, like all juggernaut. His secondary schtick is stealing the enemies' stats so that when he's in, there's only one way of getting out of his reach: dying.
Abilities
Assimilation was originally just like Trundle's passive, except he gained max health from watching things die. So this was changed into that to be more interactive, as he needs to pull double-duty on farming, for the gold and for the max health. The healing on eating corpses is only to reward him in some fashion.
- Wicked Bite completely makes Haramn's intended top-laner dominant status. Since his niche is stealing the opponent's stats, here he steals armor. This ability is far less efficient in non-1v1 scenarios, but that's Haramn, who dominates his opponent... He just forgets to put an "s" to opponents, but the whole crux of Haramn is that he is a "1v1 me scrub" kind of guy. Early game, with its high cooldown, it encourages a trade-oriented lane style, but if you get 40% CDR, its cooldown becomes 3.6 seconds, meaning it can be near-constantly applied.
- Wicked Bite can not apply Carnage despite applying other on-hit effects like .
Carnage is meant to emulate the Black Market Brawlers, with extra stuff to make it work with his kit. Instead of a targeted ability (Wicked Bite already fills this niche), it's an autoattack reset, which goes with how Haramn should do his stuff. The hyperscaling element lends itself very well with Assimilation, so I figured out: why not? Kit synergy ftw.
item from
Cementing Haramn's identity as some kind of hyperscaling juggernaut, here's a blatant weakness: another "physical" move, despite lack of range. Despite this, it's still not that great at range, and Haramn's sole form of CC. It's not that good considering this only really stuns for 0.5 second. The stats this steals is movespeed, cementing its CC spell identity. Technically, with 45% CDR (thanks to the Intelligence mastery) and 500% bonus health regeneration, it has a cooldown of 5.775 seconds. While it sounds powerful, the pull is not that strong and the movespeed steal really just benefits Haramn more than it hinders the target.
Couldn't quite figure out what Haramn needed to be himself except this: inciting the allies to wreck the shit out of the enemy team. He's a warmonger after all. Of course, Haramn gains an edge if he's alone, as not to waste all this sack of stats. It's kind of an "instant reward for getting in" button, but I figured out nothing worked out better for a demon warmonger than this. There's no raw stat steal in it, except of course, you get lifesteal from it.
Lore
Haramn is a horror born in ancient times in the Shadow Isles, or rather, the Blessed Isles. Created by people's resentment at the holiness that the name "Blessed Isles" forced upon them, he thrives in people's relish in revenge and their enemies' demise. The ruin of the Blessed Isles lead to them becoming the Shadow Isles, and Haramn's satisfaction was immense. It was the epitome of his success, and therefore, that of his existence.
But he wouldn't just kindly rest: he felt the need to give a taste of his world to the rest of the world. And so, Haramn went on to haunt humanity around Runeterra. He traveled for millenia, seeking humanity's defections and gorging himself with the ecstatic feelings war gave him. From the Freljord, to the Noxians invasion of Ionia, he inspired and thrived in humanity's infighting. After all this wait, this sudden period of war finally had given him enough power to make a body for himself. Haramn forged himself for battle, intimidating people into fighting him and then only murdering all comers.
Returning home brought him no other satisfaction than gazing upon long-achieved success, and seeing other like-minded abominations. Haramn never sat well with concurrence, so he looks to upstage them on the greatest stage of all wars and unsavory battles of all kinds: the League of Legends.
“ | "All relish in war." |
— Haramn | |
Changelog:
- 13/12/2015
- Third Edit
- Assimilation
- Fixed tooltip that said corpses decayed after 12 seconds instead of 6.
- Added: There can be only one corpse at a time.
- Added: Non-epic monsters spawn corpses too.
- Added: Large monsters and minions heal for 5% maximum health instead of 5% missing health.
- Carnage
- Changed maximum health scaling from 15% at all levels to 7% / 9% / 11% / 13% / 15%.
- Cooldown increased from 8 seconds to 11.
- Assimilation
- Rework
- See the extent of the rework under each ability's details.
- Third Edit
- 11/12/2015
- Second Edit
- Assimilation
- Added: Corpses decay in 6 seconds. Champions no longer spawn corpses.
- Changed regeneration on eating corpse from 10% missing health to 5% missing health.
- Wicked Bite
- Armor steal changed from 8% / 11% / 14% / 17% / 20% to 7% / 9% / 11% / 13% / 15%.
- Carnage
- Changed: All stacks vanish after 6 seconds instead of 12.
- Abyss Whirl
- No longer heals from damage done to minions or little monsters.
- Chaos Call
- Reduced increased lifesteal from 40% / 60% / 80% to 30% / 45% / 60%
- Assimilation
- Second Edit
- 10/12/2015
- First Edit
- Changed unnumbered "extra lifesteal" on Carnage to double Haramn's lifesteal.
- Changed damage on Abyss Whirl from 70 / 110 / 150 / 190 / 230 (+50% AP) to 50 / 80 / 110 / 140 / 170 (+40% AP). Added: 50% of the damage dealt by Abyss Whirl is refunded to Haramn's life.
- First Edit
- 08/12/2015
- Released.
- 0th Edit
- Nerfed health per level from 91 to 81.
- Reworked lore.
"Yadia Haven has been assassinated. In her absence, the magic caste and the knight caste separately claim to enforce order. With the heiress to the throne and the head ministress nowhere to be found, a civil war arises and a city is thrown into chaos."― Premise of "Ancient Times" Chapter 7
Special thanks to:
- Myself as a champion: Or as the kind of champion I would like to be. Obsolete.
- MM, the Death Dealer: My attempt at creating a melee carry.
- Xywzekszykwy, the Panimaginative: My entry in CCC5, centered around champion-specific items.
- Connolly, the Wurm
- Buff McStrongmuscles: An overpowered Marty Stu with a really bad lore.
- Sharl, the Revolutionist: My attempt at a champ that bypasses skill investments.
- Galio, the Sentinel's Sorrow - Obsolete
- Twisted Fate, the Card Master - Obsolete
- Singed, the Mad Chemist - Obsolete
- New basic laner items: Junglers forced into ? Let's force laners into items too!!!!!1!!!1!!!ONE!!!!
- Eunju's Spear
- My ideas on classes:
- Mysteries of Laning Conventions