1 Growth 18 1 Growth 18
Health 494 (+75) 1769 Attack damage 51 (+2) 85
Health regen. 5.4 (+0.55) 14.8 Attack speed 0.638 (+3.2%) 55%
Mana 400 (+50) 1250 Armor 21 (+3) 72
Mana regen. 6.5 (+0.5) 15 Magic resist. 30 (+0) 30
Attack range 550 Mov. speed 335

Mima, the Yellow Channeler is a custom champion (see Hana, the Blue Channeler)

Mima is a rather tall, light-blonde girl, always dressed with a in very rich fashion. Her visual unique features (aside from her fashion sense) would be her unicorn-like legs (yes, she has hooves) and the golden horn on her forehead. When Belle is summoned (see Spirit Tag), she appears over Mima as a half-transparent classy cat-woman with odd hairdresses for her haircut to simulate the Sphinx's looks, and otherwise wearing lots of gold. However, since she's a spirit, it all is half-transparent, which cuts a bit on the bling-bling aspect...

In gameplay, Mima is a marksman-mage who is based around dealing huge damage in a few impressive shots, which reflects her desire to impress the juniors. Being a thrill seeker, she relishes in fighting, hence the use of Fury. She can tag in Belle to use more utility-based abilities.

Abilities

Fighting Drive
[[File:I .png|64px|link=]]

Two-Faced: Mima has 2 resource bars: Mana and Fury. Mima's Fury is capped at 100. Mima's abilities have no mana cost and a static cooldown of 1 second, instead being gated by Fury. Mima generates 1 Fury every 3 seconds, and generates 2 Fury whenever she uses a basic attack.

Racing Heart: Upon entering combat, Mima gains 10% / 14% / 18% / 22% / 26% / 30% bonus movement speed and 20% / 30% / 40% / 50% / 60% / 70% attack speed for the next 3 seconds. This ability stays on cooldown until Mima exits combat for 6 seconds.

First Impression: Mima's basic attacks consume 5% of her current mana to deal bonus magic damage equal to half the mana expended and generate 5 Fury. This cannot apply more than once on the same target every 10 / 9 / 8 / 7 / 6 / 5 seconds.

Ability Details
Fighting Drive is a passive ability with three components.
  • Two-Faced is a passive ability.
  • Racing Heart is a passive self-buff that triggers upon entering combat.
  • First Impression is an on-hit effect.


Sunny Blast
RANGE: 1500
SPEED: 3000
COST: 20 Fury
STATIC COOLDOWN: 1
ChampionSquare

Active: Mima channels for 0.75 second and fires a bullet in target direction, dealing physical damage in a radius of 125 units around the first enemy unit hit. At the end of its trajectory or upon collision, the bullet lights up as a shining flare, revealing the area in a 250-unit radius for the next 3 seconds, and all units hit for the next 6 seconds.

  • Base magic damage: 10 / 35 / 60 / 85 / 110 (+ 110% AD)
Riddle Zone
RANGE: 900
COST: 120 mana
COOLDOWN: 13
ChampionSquare

Active: Belle creates a warped zone (radius:300) that stays for 3 seconds, dealing magic damage to enemy units inside.

  • Magic damage per tick: 10 / 15 / 20 / 25 / 30 (+ 10% AP)
  • Total magic damage: 60 / 90 / 120 / 150 / 180 (+ 60% AP)

Enemy units inside the zone have their attack damage reduced.

  • Attack damage reduction: 10 / 15 / 20 / 25 / 30

For each enemy inside the Riddle Zone, Mima generates 2 Fury (10 for champions). Mima cannot gain Fury more than once per unit.

Ability Details

Additional Information:



Spirit Tag
COOLDOWN: 11 / 9 / 7 / 5 / 3 / 1
[[File:W .png|64px|link=]]

This skill has 6 levels, and starts the game at level 1.

Passive: While this skill is toggled on, Mima loses Racing Heart and First Impression. The first enemy that she damages from 3 different sources (2 basic attacks count as different sources, 2 ticks of Riddle Zone don't), they take magic damage. This can only apply once until this skill is toggled off.

  • Magic damage: 30 / 50 / 70 / 90 / 110 (+ 25% AP)

Toggle - On: Mima lets Belle possess her, changing her other basic abilities.

Toggle - Off: Mima de-summons Belle, regaining her normal abilities.

Ability Details
Spirit Tag is a toggle ability.

Additional Information:

  • Toggling Spirit Tag does not interrupt Mima's previous commands.
  • Toggling Spirit Tag does not count as activating a spell for the purposes of Sheen item.png Sheen.
  • Spirit Tag's cooldown applies upon toggling on as well as upon toggling off.


Invigorating Song
RANGE: 550
COST: 20 fury
STATIC COOLDOWN: 1
ChampionSquare

Passive: If Mima attacks an enemy champion that was attacked by an allied champion within the last 3 seconds, her basic attack deals bonus physical damage.

  • Bonus damage: 8% / 11% / 14% / 17% / 20% AD

Active: Mima sings for 1 second, giving on-hit physical damage to the next basic attack of herself and allied champions around her for 4 seconds.

  • Initial bonus damage: 12 / 19 / 26 / 33 / 40 (+ 10% AD)

After the channel ends, Mima keeps singing for 3 seconds. Allied champions that stay around Mima gain extra on-hit physical damage to their next basic attack and the buff duration refreshes.

  • Bonus damage: 5 / 10 / 15 / 20 / 25
  • Cumulated bonus damage: 17 / 29 / 41 / 53 / 65 (+ 10% AD)
Cat's Paw
RANGE: 375
COST: 140 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
ChampionSquare

Active: Belle dashes in target direction. If she collides with an enemy unit or terrain, she bounces back 375 units away from the target in the direction pointed by the cursor.

  • Magic damage: 40 / 70 / 100 / 130 / 160 (+ 60% AP)

If Cat's Paw hits an enemy unit, they are dealt magic damage and Stun icon stunned for 0.5 seconds. Mima also gains 20 fury, increased to 50 if she hit an enemy champion.

Ability Details



90mm Golden Eye
RANGE: 1000-2000 / 1250-2500 / 1500-3000
SPEED: 3000-6000 / 3750-7500 / 4500-9000
COST: 100 MANA + 100 Fury
STATIC COOLDOWN: 1
[[File:R .png|64px|link=]]

First Cast: Mima begins charging, increasing the range, width and projectile speed of 90mm Golden Eye over the next 2 seconds. While charging, Mima cannot attack or cast other abilities, and is Slow icon slowed by 20%. After 6 seconds of charging, Mima cancels the ability, refunding its full mana cost.

Second Cast: Mima fires a big bullet that deals magic damage in a line.
An explosion (radius is 150 for minions and small monsters that were not killed by the bullet, 300 otherwise) emanates from them, dealing 90mm Golden Eye's effects. Enemies cannot be affected more than once by 90mm Golden Eye.

  • Magic damage: 200 / 275 / 350 (+ 100% bonus AD)(+ 10 / 15 / 20% of target's missing health)
Ability Details
90mm Golden Eye is a pass-through skillshot ability.


Gameplay

Mima is a marksman-mage hybrid who loves to fight and unleash cool-looking raw destruction. This translates in her gameplay by her fondness for huge, impressive-looking shots.

Abilities
  • Mima's three-part passive reflects a multitude of ways to enjoy fighting.
    • Two-Faced is her Fury mechanic, signifying that yes, Mima gains her resource by fighting. Fitting for a thrill-seeker like her.
    • Racing Heart is a way for Mima to synergize with the beginning of fights. Gaining movement and attack speed allows her to stack her Fury very easily early on in the fight. Mima obviously knows the difference between the time to rest and time to blow people up.
    • First Impression is Mima's only way to use Mana. The more people she's fighting, the more she gets excited, and the passive's name (the first impression) always counts.
  • Mima's Q, Sunny Blast, is the impressive charged shot that defines her fighting identity. Mima channels for 0.75 second before firing, so while it's impressive, it can certainly be dodged, as minion blocks are effective against the ability. The AoE reveal can serve as a scouting ability, though it is a suboptimal use of the ability since it requires Fury to use.
  • Mima's E, Invigorating Song, is her support skill, her own song. Naturally, she'd sing about how cool it is to, you guessed it, impress juniors with your overpowering, expeditive and efficient attacks. While it takes time to use, the increase in damage can be used for a combo with Sunny Blast to create a very damaging shot. The cumulated boosts can give her and her team an edge in taking the opposing team down.
  • Her W, Spirit Tag, deserves special mention. Mima not only has Fury to enjoy battle, but her mana is also precious to her spiritual companion, Belle. Belle doesn't use Mima's unique mechanics and features her unique spells, bringing a more mage-ish inclination.
    • Belle's Q, Riddle Zone, deals gradual magic damage and reduces enemies' attack damage. This is a more defensive ability, but it also allows Mima to generate big amounts of Fury if she manages to get several enemy champions inside.
    • Belle's E, Cat's Paw, is a very powerful and versatile double-dash ability. This can be used to cover huge ranges, kite or even escape through minion waves. While it requires quick movement in case you're using it point-blank on an enemy, it is the only way to mess up with this ability.
  • Mima's ultimate is an even more impressive shot. It's another charge shot, but Mima can move while preparing this one, and it isn't limited in cast direction unlike Sunny Blast, that has to be shot inside the cone aimed at first cast. It costs 100 Fury, meaning it's only a fight ender at best, or it has to be readied at the beginning of a fight. If it hits multiple enemies, especially champions, it can affect a huge area, making it perfect to pick a cluttered enemy team.
Build
  • Avoid cooldown reduction as much as possible. Mima's skills have a static cooldown of one second, except Spirit Tag, and Belle's abilities do not warrant rushing cooldown reduction.
Early Items / Consumables
  • Doran's Blade item.png Doran's Blade would be the obvious choice for a marksman due to its effect, but since Mima isn't entirely based on her auto-attacks, Doran's Ring item.png Doran's Ring could be a better pick, allowing her to farm and refill her mana after a few procs of First Impression.
  • An eventual support Mima can use Relic Shield item.png Relic Shield or Spellthief's Edge item.png Spellthief's Edge, depending on whether you'll use Mima's farming ability to keep your lane partner ahead or just harassing the enemy champions. Spellthief's Edge item.png Spellthief's Edge would be favored because it grants mana regeneration, which is way more valuable on Mima than Relic Shield item.png Relic Shield's health.
  • Elixir of Wrath item.png Elixir of Wrath gives her a good amount of her beloved attack damage, plus possibly giving her big heals off of Sunny Blast or 90mm Golden Eye.
Finished Items
  • Mima has poor synergy with all boot upgrades. Boots of Mobility item.png Boots of Mobility can allow to alleviate Mima's weakness of being out of combat, and Boots of Swiftness item.png Boots of Swiftness maximizes the effectiveness of Racing Heart.
  • Muramana item.png Muramana is very attractive on Mima because of her great Mana pool and its synergy with both Racing Heart and First Impression.
  • Lord Dominik's Regards item.png Lord Dominik's Regards is very powerful on Mima, as it can make even a single Sunny Blast very damaging.
  • Mima can build a Statikk Shiv item.png Statikk Shiv, as it synergizes well with Racing Heart, giving her something other than Fury to build with basic attacks.
  • Guinsoo's Rageblade item.png Guinsoo's Rageblade can allow Mima to carry herself in a fight when Racing Heart runs out. It can be used even in a wannabe AP Mima build.
  • Duskblade of Draktharr item.png Duskblade of Draktharr's massive AD appeals to Mima, plus Nightfall can be used for a burst based on the Nightfall-enhanced basic attack starting up Racing Heart, followed up by a Sunny Blast.
  • Death's Dance item.png Death's Dance allows Mima to gain good healing off Sunny Blast and First Impression.
  • Phantom Dancer item.png Phantom Dancer synergizes with Mima's DPS-based builds.
  • The Black Cleaver item.png The Black Cleaver is only to use if enemy champions used armor. Mima has little effectiveness for the CDR and health the item provides, but the AD, Rage, and cleave effect can allow her to fully expose enemy to her damage.
  • Mima's lack of cooldown on her basic abilities allows her to use Trinity Force item.png Trinity Force to great effect. However, Belle's abilities have cooldowns and synergize poorly with Spellblade due to their range exceeding Mima's attack range.
  • Righteous Glory item.png Righteous Glory allows a potential support Mima to heal off of First Impression.

Lore


Change Log

24/07/2016
  • Cat's Paw
    • Dash range and rebound range decreased from 550 to 375.
23/07/2016
  • Spirit Tag
    • Added passive effect: the first enemy that Belle damages from 3 different sources is dealt extra magic damage. Cannot be reapplied until the skill is toggled off.
  • Invigorating Song
    • Basic attacks consume the buffs.
  • 90mm Golden Eye
    • Overcharging doesn't put the ability on a 6 second cooldown, and refunds the full mana cost instead of half.
    • Stun removed.
    • Base damage reduced from 240 / 320 / 400 to 200 / 275 / 350.
    • AD scaling on its damage changed from 100% AD to 100% bonus AD.
    • Added 10% / 15% / 20% missing health scaling to its damage.
    • Projectile speed now also scales up with skill's level.
    • Minions and monsters killed by the projectile emit the larger AoE.
21/07/2016
  • Stun duration on ultimate added: 0.01 second for each 1% health they're missing.
19/07/2016
  • Released.
  • Spirit Tag cooldown reduced from 17 / 14 / 11 / 8 / 5 / 2 to 11 / 9 / 7 / 5 / 3 / 1
"5000 years ago, amidst the infinite desert, a great city was flourishing. However, even a flower amidst the desert has its shadow..."
― Premise of the incoming piece of custom champion lore "Ancient Times"
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