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Custom Champion: Nadhild, the Swordswielder


1 Growth 18 1 Growth 18
Health 545 (+70) 1735 Attack damage 54 (+2.8) 101.6
Health regen. 5 (+0.5) 13.5 Attack speed 0.625 (+2%) 34.6%
Mana 225 (+40) 905 Armor 26 (+3) 77
Mana regen. 6 (+0.5) 14.5 Magic resist. 32.1 (+1.25) 53.4
Attack range 125 Mov. speed 335

Nadhild, the Swordswielder is a custom champion in the SMNK custom champion series.


Nadhild is a fighter-support who consists of buffing allies with extra damage and slowing enemies. Her "core" skill is her W, Symbol of Alliance, which creates her versatility with the sword it summons. It's meant to evoke Shen Shen's Spirit Blade, but with more abilities to use them, as all abilities interact with the sword she puts on the field. All her other abilities, or even Symbol of Aliance's extra effects, can move the sword around.


  • W-Q-autoattack: A quick W leads to Nadhild picking her sword up and use it to dash to an enemy champion, thus attaching the sword to them. Nadhild can then use either E or Q to slow them, leading to a passive proc.
  • W-E-Q: Nadhild does not need to pick up the sword at once for this combo, using the sword to approach from a different direction than her own, she can then use E to approach and grab the sword simultaneously, thus applying a slow to all units hit, leading to another passive proc.
  • R-W-autoattack: If Nadhild lands her ultimate, she can use her W, pick up the sword and can a dash with 1175 range, apply a slow and root. That's a combo to only be used when the enemy team least expects it. If the team predicts the dash, Nadhild will get collapsed on and die.
  • R-E-Q-W-autoattack: Nadhild needs to land her ultimate for this one. Using E to approach and a Q to slow the opponent, she can then put the sword right next to herself to pick it up and autoattack, thus getting a free Knee-cap with its cooldown reduced by 80%.


On-target Cooldown: 16 / 13 / 10

Passive: Nadhild's basic attacks on Slow icon slowed enemies Disarm iconRoot icon entangle them for 0.5 seconds. The cooldown applied is reduced by 1% for each 1% the target was slowed by.

Ability Details
Knee-cap is an on-hit effect.

Sword Projection
RANGE: 675
COST: 50 Mana
COOLDOWN: 16 / 13 / 10 / 7 / 4

Active: Nadhild projects an image of her sword in a line after a charge duration, dealing 100% AD physical damage to all enemy units hit.

If a sword from Symbol of Alliance is in the way of the beam, it goes to the end of Sword Projection's range and applies a Slow icon slow that decays over 2 seconds.

  • Slow: 40% / 50% / 60% / 70% / 80%

If any unit hit has a Nadran's Legacy attached to them, the slow does not decay and Sword Projection applies double Nadran's Legacy's bonus damage. If an unattached sword from Nadran's Legacy is in the way of the beam, it travels to the end of Sword Projection's range and attaches itself to the first enemy champion it collides with, dealing Nadran's Legacy's physical damage.

  • Bonus damage: 5% / 7.5% / 10% of target's current health
Ability Details
Sword Projection is a linear area of effect ability.

Additional Information:

  • Sword Projection's charge time in seconds is: 0.5 / Nadhild's attack speed
  • Wind Wall.png Wind Wall and Unbreakable.png Unbreakable stop the trajectory of a sword moved by Sword Projection.

Symbol of Alliance
RANGE: 700
COST: 80 Mana

Active: Nadhild throws a sword in target direction. The sword stays out for 6 seconds. Allied champions that the sword collided with during travel gain bonus attack damage and armor penetration until the sword disappears.

  • Bonus attack damage: 8 / 11 / 14 / 17 / 20
  • Armor penetration: 3 / 6 / 9 / 12 / 15

Nadhild and allied champions can pick up the sword during travel by walking near it. An allied champion with the sword attached to them gains extra 500 range on their basic attacks, and dash to their maximum attack range in direction of the target when attacking, attaching the sword to the target if it is a champion, and sending it to the target's position otherwise. No champion can pick the same sword twice.

Ability Details
Symbol of Alliance is a ground-targeted area of effect ability.

Additional Information:

Sharp Charge
RANGE: 625
COST: 75 Mana
COOLDOWN: 14 / 13 / 12 / 11 / 10

Active: Nadhild dashes in target direction, dealing physical damage to all enemies she collides with and Slow icon slowing them for 1.5 second.

  • Physical damage: 70 / 110 / 150 / 190 / 230 (+ 60% bonus AD)
  • Slow: 30% / 35% / 40% / 45% / 50%

If Symbol of Alliance is active, the sword also dashes in the direction of the cursor at the time of cast and deals the skill's physical damage and slow, however the skill's effect cannot be applied by both Nadhild and the sword.

Ability Details
Sharp Charge is a direction-targeted dash.

Nadran's Legacy
RANGE: 1000
COST: 100 Mana

Active: Nadhild throws a special sword in a line that deals physical damage to enemy units it collides with and attaches itself to the first champion it hits. This sword stays attached or in place for 6 / 8 / 10 seconds after travelling.

  • Physical damage: 20 / 110 / 200 (+ 100% AD)

Enemy champions in a radius of 175 units around the sword that are hit by basic attacks from Nadhild or allied champions take bonus on-hit magic damage.

  • Bonus magic damage:2.5% / 3.75% / 5% of target's current health

Nadhild's basic attacks dash to the enemy champions with Nadran's Legacy attached to them from a range of 675.

Ability Details
Nadran's Legacy is a direction-targeted linear skillshot.

Additional Information:


A bastard child born from an affair between a Demacian diplomat and a simple saleswoman in Bilgewater, Nadhild lived a difficult life. Forced to stay on land due to "the bad luck that females bring aboard a ship", Nadhild grew resentment for those who wouldn't let her accomplish the lifelong dream of any Bilgewater youth. As a way of proving that she wouldn't let people down on the seas, she decided she'd prove that she'd make her success story as a plunderer on land. None suspected the poorly-raised girl to be responsible for the theft of 146 ornamental swords from Demacian and Noxian officials.
A day like any other, Nadhild saw a Demacian delegation being attacked while en route to Bilgewater. While she was all for thievery, she never was one to accept pointless killings, and so she intervened. However, the assassins defeated her as well as the entire guard before uproar rising from Bilgewater forced them to flee. After this, Nadhild gave shelter to the wounded of this delegation: the leader of which Nadhild's mother recognized: it was Nadran Dainsverd, the man who came to this house for shelter over 16 years ago and gave Nadhild. After he stared at Nadhild's impressive collection of swords, he decided that after he recovered, he'd teach her real sword fighting before leaving. Nadhild soon find out her sword collection was made useless as none of them was meant for fighting. A week later, he departed for Demacia, leaving his sword and his hopes as a warrior to Nadhild.
The first thing she did was put her skills to the test by leaving home and immediately attacking the first ship she could find. After winning, she once again did her trade: ransacking all the swords she could find. After a few successful plunderings, she attacked the Grim Black. Soon, one who would seem to be the captain of the ship challenged her to a duel, which she accepted. On the line, liberty for both. After a successful standoff, Nadhild was offered a place aboard, in exchange for training the men, she could plunder as many swords as she liked.

"Fascination and effort do make skill."
Nadran, after meeting Nadhild


  • 22/03/2016
    • Sword Projection
      • Now also moves the sword from Nadran's Legacy if it is unattached.
  • 21/03/2016
    • Sword Projection
      • Bonus damage on a target with Nadran's Legacy attached notified as double Nadran's Legacy's extra damage added to basic attacks.
    • Nadran's Legacy
      • Changed the bonus on-hit damage to be applied to all enemy champions in a radius around the sword rather than only a champion hit by the sword. Damage reduced from 2.5% / 3.75% / 5% of target's maximum health to 2.5% / 3.75% / 5% of target's current health.
  • 20/03/2016
    • Released.
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