Champion
Template:Champion info Taoh, the Bringer of Fear is a custom champion in the SMNK custom champion series.
Gameplay
Taoh is an attempt at creating a melee-based marksman (as contradictory as it may sound), based on inducing fear.
Unlike
All his skills are based on maximizing his passive, Fear Empowering, with Dark Pressure giving him a free hit, Deadland Walker allowing him to refresh its cooldown, and Chaotic Knuckle giving true damage when used in combination with it. Taoh's ultimate applies an extra effect that forces the enemies to flee from him while he's under its effect.
Taoh's relative strengths lie in his high damage, crowd control, and lack of melee-range weakness as well as his resourcelessness. However, Taoh's range leaves much to be desired even with Fear Empowering, and he lacks in the ability to escape enemy champions, with Deadland Walker's slow working only in engage scenarios and Chaotic Knuckle playing into his range problem with the marksmen on the higher-end of the range scale after its burst is done.
Abilities
Lore
The Shadow Isles are home to many fearsome tales and folklore, but ever since the fateful moment, few spirits had actually come into birth there, on their own, brought to life simply by magic.
Taoh is a source of nightmares to even the most powerful fighters in the world. His thirst for carnage, slaughter and ruin in battle is so obvious to the eye - even that of the unversed in the arts of reading aura - that the moment he appeared, Ionian and Noxian alike knew he was more of a threat than the rival nation.
Nobody has yet managed to stop Taoh's mindless rampage, and all people he laid eyes on eventually found themselves crying under his heel before fainting from the pain, or escaped from him as teary, scared and scarred versions of their former selves.
All the most powerful nations are trailing his position, both afraid to give one of their men to him and trying to gain the edge by using the chaos he creates. But like a force of nature, Taoh's power is not meant to be harnessed, and he relishes in showing humans the futility of their attempts at resisting his power.
“ | "We have a common order: if that thing appears, run." |
— A survivor from a battle with Taoh | |
Changelog:
- 11/09/2016
- Terror's Warcry
- Removed Deadland spawnings around champions hit by the initial phase.
- Removed steroid effects.
- Taoh now gains bonus damage and targets every possible enemy. (Champions can only be hit once.)
- Terror's Warcry
- 06/09/2016
- Dark Pressure
- Range increased to 825 from 800.
- Deadland Walker
- Area of effect reduced from 825 to 550.
- Aura of Domination
- Renamed Terror's Warcry
- Removed flee effect on roar. Roar now deals 100 / 150 / 200 ( + 5 / 7.5 / 10% of the target's maximum health) magic damage.
- Basic attack damage bonus changed to 10 / 40 / 70 ( + 2 / 3.5 / 5% (+ 0.5% per 100 bonus AD) of the target's current health) from 10 / 40 / 70 ( + 4 / 6 / 8% (+ 1% per 100 bonus AD) of the target's maximum health).
- Dark Pressure
- 04/09/2016
- Fear Empowering
- Con consume 50 Fury to force all units hit to flee Taoh.
- Dark Pressure
- Removed range scaling on Fury.
- Added: mark can apply Fear Empowering's flee effect with no cost.
- Deadland Walker
- Added cooldown tooltip: 12 seconds.
- Removed attack speed bonus and movement speed bonus increase while moving towards enemy champions. The slow is increased if they were affected by a Template:Cctip effect from Fear Empowering.
- Taoh now creates an aura around him that slows enemies in it while he's walking towards them. It also enables Fear Empowering regardless on the on-target cooldown on enemies inside, but loses the area of effect damage and fear to reduce the on-target cooldown instead.
- Chaotic Knuckle
- Removed stun from Fear Empowering combo effect.
- Reduced damage from Fear Empowering combo effect to 15 / 20 / 25 / 30 / 35% AD from 40 / 55 / 70 / 85 / 100% AD. Now deals its damage in an area of effect that also knocks units away from the target.
- Aura of Domination
- Bonus damage increased to 10 / 40 / 70 ( + 4 / 6 / 8% (+1% per 100 bonus AD) of the target's maximum health) from 10 / 25 / 40 ( + 4 / 5 / 6% of the target's maximum health).
- Buff duration reduced to 7 seconds from 8.
- Removed AD steroid.
- Removed doubled bonus damage and fear on Fear Empowering.
- Added: Activating the skill has Taoh let out a battle roar, forcing targets to flee from him and refreshing Fear Empowering's on-target cooldown. Taoh gains Fury for each champion hit.
- Added: Taoh generates Fury while empowered.
- Fear Empowering
- 02/09/2016
- Released.
"Yadia Haven has been assassinated. In her absence, the magic caste and the knight caste separately claim to enforce order. With the heiress to the throne and the head ministress nowhere to be found, a civil war arises and a city is thrown into chaos."― Premise of "Ancient Times" Chapter 7
Special thanks to:
- Myself as a champion: Or as the kind of champion I would like to be. Obsolete.
- MM, the Death Dealer: My attempt at creating a melee carry.
- Xywzekszykwy, the Panimaginative: My entry in CCC5, centered around champion-specific items.
- Connolly, the Wurm
- Buff McStrongmuscles: An overpowered Marty Stu with a really bad lore.
- Sharl, the Revolutionist: My attempt at a champ that bypasses skill investments.
- Galio, the Sentinel's Sorrow - Obsolete
- Twisted Fate, the Card Master - Obsolete
- Singed, the Mad Chemist - Obsolete
- New basic laner items: Junglers forced into ? Let's force laners into items too!!!!!1!!!1!!!ONE!!!!
- Eunju's Spear
- My ideas on classes:
- Mysteries of Laning Conventions