Champion Info

1 Growth 18 1 Growth 18
Health 515 (+75) 1790 Attack damage 53.9 (+3.3) 110
Health regen. 5.8 (+0.5) 14.3 Attack speed 0.672 (+2.9%) 50%
Mana 280 (+50) 1130 Armor 20.7 (+2.8) 68.3
Mana regen. 5.5 (+0.5) 14 Magic resist. 30 (+0) 30
Attack range 575 Mov. speed 330

Wetik, the Blue Thunder is a custom champion in the SMNK custom champion series. Wetik is a ranged mixed damage dealer, reliant on auto-attacks for physical damage, and spells for magic damage. He is designed to function well with Nashor's Tooth item Nashor's Tooth. As for visuals, try to imagine a sling-wielding guy in a worn-out blue and black kung fu outfit.


Stone of David

Wetik's basic attacks deal bonus magic damage equal to 15% of his ability power.

Additionally, casting a spell gives Wetik 20% / 30% / 40% / 50% / 60% bonus attack speed for the next 3 seconds.

Ability Details
Stone of David is an on-hit effect, and a self-buff that triggers on spell cast.

Piercing Bolt
RANGE: 800
COST: 60 / 65 / 70 / 75 / 80 mana

Active: Wetik aims towards target enemy unit and shoots a lightning bolt in their direction 1 second later, dealing magic damage to everyone hit. The lightning bolt hits to its full range regardless of the target's position, and deals 50% damage to enemies that have been hit by it but are not the target.

  • Magic damage: 90 / 135 / 180 / 225 / 270 (+ 60% AP)
Ability Details
Piercing Bolt is a unit-targeted line area of effect.

Ride The Lightning
COST: 80 mana

Active: Wetik circles himself with thunder, becoming immune to spells for 1 second and gaining a shield that absorbs damage for the next 3 seconds, during which he deals magic damage to all units in a radius of 200 around him and gains movement speed.

  • Magic damage: 50 / 80 / 110 / 140 / 170 (+ 40% AP)
  • Shield: 50 / 80 / 110 / 140 / 170 (+ 40% AP)
  • Movement speed: 50% / 60% / 70% / 80% / 90%
Ability Details
Ride The Lightning is a self-targeted area of effect, absorption shield and self-buff.

Additional Information:

The damage from Ride The Lightning is not dealt over time, but instantly whenever the enemy enters the range of the ability.

Moonstone Throw
RANGE: 700
COST: 80 Mana
COOLDOWN: 13 / 11 / 9 / 7 / 5

Active: Wetik throws a stone to target position. It deals magic damage to enemy units in a radius of 225 around its landing point and marks them for 6 seconds. Whenever he attacks a marked enemy, Wetik gains an increased boost from Stone of David and reset its duration.

  • Magic damage: 15 / 17 / 19 / 21 / 23 (+ 60% AP)
  • Increase in passive attack speed boost: 40% / 55% / 70% / 85% / 100%
Ability Details
Moonstone Throw is a linear pass-through skillshot.

Additional Information:

The bonus attack speed multiplier from Moonstone Throw's mark is applied to the bonus from Stone of David. Meaning that with level 1 Moonstone Throw, attacking a marked enemy will give 140% of a 20% attack speed = 28% attack speed.

Paralyzing Pressure Point
RANGE: 1150
COST: 100 mana
COOLDOWN: 120 / 100 / 80

Passive: If he attacks a snared enemy, the bonus from Stone of David will have an increased ability power scaling.

  • Modified scaling: 25% / 35% / 45%

Active: Winds up for 0.3 second and throws a fast thunderstone stake in a line. It will collide with enemy champions, dealing them magic damage and snare them for 1 second + 0.01 second for each 1% health they're missing. Enemy champions in a radius of 350 around that champion will be snared for half that amount of time instead.

  • Magic damage: 140 / 230 / 320 ((+ 90% AP))
Ability Details
Paralyzing Pressure Point is a linear colliding skillshot that only makes contact with champions.


Born in Shurima, Wetik was originally a nomad. Formed by his parents in arcane magic in his early youth, he quickly proved to be out of control. His mastery over his thunder and wind powers led him towards using them both, eventually finding himself a new gift, which he labeled "atmosphere". This magic let him manipulate the very weather around him. He eventually killed his parents and everyone around them with a thunderstorm that was a pinnacle of his power for the time being. He then started wandering off in a quest for ways he could exploit his power for a living. Sadly, his exploits didn't go unnoticed and the Kinkou Order eventually sent men to take him down or leash him. He never fell, but the thrill of battle was there, and he enjoyed it. Just to spite, his self-designated enemies, he boarded for Ionia, where he starts a new work for himself, as a heavy artillery for hire. Hiding in a grove in a mountainous area, he awaits for his next payment, or his next skirmish with the Kinkou. Wary of his chaotic attitude, he is paid to set off for the League of Legends.

"That atmosphere... I'll make it reek of war!"
"5000 years ago, amidst the infinite desert, a great city was flourishing. However, even a flower amidst the desert has its shadow..."
― Premise of the incoming piece of custom champion lore "Ancient Times"
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