First Words

Here it is, my very first custom item!
Naturally, this seems like a very experimental item as this is my first time making custom items -- which may not exactly be true since a certain troll post (an old one about laner items) and a very old custom champion of mine (Xywzekszykwy) featured unique (though not good) items.

Intro to the item

1.0

So let me introduce you to Eunju's Spear. This is an early-game item meant for divers who need sustain for staying power. With a malleable early build path (though the final Gold 1000 must come in one shot), it is meant to be accessible to whoever requires it, and its relatively low total cost ensures it can be accessed earlier than many "complete" items. Stacking the item requires facing enemy champions and taking damage from them, which usually occurs in situations where frontliners are eating poke as a teamfight is waiting to explode. In fact, the item reduces the impact of excessively-potent pokes on the actual teamfight once the diver has stepped in, due to the stats and passive all but guaranteeing that the fighter will heal off a good portion of the damage (not an excessive one, as Pain Drain only stores 25% of the damage and has a stack limit) and be useful beyond having successfully put themselves in the middle of the enemy team, which would otherwise be an unrewarding sure-death position. Since the item is meant for divers, not marksmen, the healing from the item is halved for ranged champions - it's not like they face quite as much risk. Keep in mind, the item has a major weakness in its relatively low numbers to other complete items due to its cheapness and the variety of stats it provides: as the game goes on, Eunju's Spear will become increasingly overshadowed by more expensive, more powerful items, and its statistic versatility will become less important as item builds become more and more complete.

1.1

With the changes to the item, the build path is even more malleable, with not a single part of the building requiring more than Gold 400. Since the items it builds off of have been changed near-completely, the item is different: both Kindlegem item Kindlegem and Caulfield's Warhammer item Caulfield's Warhammer give 10% CDR, ensuring that Eunju's Spear gives 20% CDR in one slot faster than any other item in the game.
The nerfs to the stats overall exacerbates the late-game weakness of the item, and the loss of health and AD means that Eunju's Spear isn't too big a powerspike from merely building it. It also increases the relative importance of Pain Drain, as it didn't get changed.

Eunju's Spear

Eunju's Spear is a custom item.

Recipe

Gold 2300 (Gold 400)
Caulfield's Warhammer item
Gold 1100 (Gold 400)
Kindlegem item
Gold 800 (Gold 400)

Gold Efficiency

Gold Value

Gold Efficiency*

  • Eunju's Spear is 90.21% gold-efficient without its passive.
    • For Eunju's Spear to be cost-efficient, Pain Drain must be worth at least Gold 225.17.

Eunju's Spear is a custom item.

Recipe

Gold 2300 (Gold 1000)
Vampiric Scepter item
Gold 900 (Gold 650)

Gold Efficiency

Gold Value

Gold Efficiency*

  • Eunju's Spear is 96.74% gold-efficient without its passive.
    • For Eunju's Spear to be cost-efficient, Pain Drain must be worth at least Gold 75.



Before you ask who Eunju is, she's my upcoming champion that you will know as Momo, the Red Channeler (yes, redlink, but it may not stay like this for this too long).

"5000 years ago, amidst the infinite desert, a great city was flourishing. However, even a flower amidst the desert has its shadow..."
― Premise of the incoming piece of custom champion lore "Ancient Times"
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