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− | {{champion info |
+ | remove do{{champion info |
|disp_name = Poisonshark |
|disp_name = Poisonshark |
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|image = |
|image = |
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|description = {{sbc|Active:}} If this skill is Charged, Poisonshark emits a raging shockwave, dealing magic damage in a radius of 350 around him on activation and knocking back all enemies hit a very short distance over 0.5 second. |
|description = {{sbc|Active:}} If this skill is Charged, Poisonshark emits a raging shockwave, dealing magic damage in a radius of 350 around him on activation and knocking back all enemies hit a very short distance over 0.5 second. |
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|description2 = If this skill is triple-Charged, he empowers himself with Rage, otherwise he empowers himself with Mere Hate. |
|description2 = If this skill is triple-Charged, he empowers himself with Rage, otherwise he empowers himself with Mere Hate. |
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− | |description3= Mere Hate gives him slow resist and tenacity, and his basic attacks consume one Charge stack to deal bonus |
+ | |description3= Mere Hate gives him slow resist and tenacity, and his basic attacks consume one Charge stack to deal bonus physical damage on hit. |
Rage gives him movement speed, attack speed, slow resist and tenacity, generates Charge once per second and his basic attacks consume one Charge stack to gain bonus true damage on hit. |
Rage gives him movement speed, attack speed, slow resist and tenacity, generates Charge once per second and his basic attacks consume one Charge stack to gain bonus true damage on hit. |
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− | |leveling1= {{lc|Magic damage |
+ | |leveling1= {{lc|Magic damage}} {{ap|100|200|300}} {{as|(+ 100% AP)}} {{as|(+ 50% AD)}} |
|leveling2 = {{lc|Rage Duration}} {{ap|6|9|12}} |
|leveling2 = {{lc|Rage Duration}} {{ap|6|9|12}} |
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{{lc|Mere Hate Duration}} {{ap|2|4|6}} |
{{lc|Mere Hate Duration}} {{ap|2|4|6}} |
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− | |leveling3= {{lc|Mere Hate Slow resist |
+ | |leveling3= {{lc|Mere Hate Slow resist}} {{ap|15%|20%|25%}} |
− | {{lc|Mere Hate Tenacity |
+ | {{lc|Mere Hate Tenacity}} {{ap|15%|25%|35%}} |
{{lc|Mere Hate Basic attack bonus damage}} {{ap|5|10|15}} {{as|(+ 10% bonus AD)}} |
{{lc|Mere Hate Basic attack bonus damage}} {{ap|5|10|15}} {{as|(+ 10% bonus AD)}} |
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− | {{lc|Rage Movement speed |
+ | {{lc|Rage Movement speed}} {{ap|50%|65%|80%}} |
− | {{lc|Rage Attack speed |
+ | {{lc|Rage Attack speed}} {{ap|40%|70%|100%}} |
− | {{lc|Rage Slow resist |
+ | {{lc|Rage Slow resist}} {{ap|15%|20%|25%}} |
− | {{lc|Rage Tenacity |
+ | {{lc|Rage Tenacity}} {{ap|15%|25%|35%}} |
{{lc|Rage Basic attack bonus damage}} {{ap|10|40|70}} {{as|(+ 10% AD)}} |
{{lc|Rage Basic attack bonus damage}} {{ap|10|40|70}} {{as|(+ 10% AD)}} |
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|cooldown = {{ap|100|80|60}} |
|cooldown = {{ap|100|80|60}} |
Revision as of 20:14, 28 July 2014
remove doTemplate:Champion infoPoisonshark, the Lone Loonie is a custom champion.
Abilities
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Other
A fighter-assassin with the ability to enhance his own skills, his basic unleveled skills are very inefficient, which is why he has to invest one level in Charge immediately when he hits level 2 (it's useless if it doesn't have any other skill to interact with). He is intended to be almost unzoneable and take down ADCs through a hard initiate (level 3 Hulk Jump) or superior range (Fireball). He is also very potent in sieges late-game with his ability to accumulate charges, and the nigh-uninterruptable triple-Charged Rage Install.
He can be used with two builds: an AD-based build to make use of his auto-attacking capabilities and either burst from Hulk Jump or just plain DPS the enemy; and an AP-based build with attack speed and maximize the use of Fireball and use Hulk Jump only to position yourself for Rage Install.
Since he has heavily AD and auto-attack-based damage, he is classed as a fighter. But since some of his skills give him mobility and burst damage while remaining DPS heavy, he can also count as an assassin.
He is a melee champion able to push, especially late-game, with either Fireball or Hulk Jump providing the most of his ability in this domain.
- Cooldown champion: His skills are only limited by cooldowns, despite Charge being required to make the best of them.
- Dash champion: Hulk Jump is a huge dash with a huge cooldown.
- Execute champion: Aggressive increases the damage of his basic attacks depending on the opponent's missing health. Rebound also triggers Aggressive twice, one for each strike.
- Haste champion: Only on himself, but Rage Install with full charge gives him a big movement speed bonus.
- Nuke champion: Play an AP build (preferably ASAP given his tendency towards basic attacking) and use Fireball.
- Shield champion: His Passive reduces ranged damage dealt to him by 20%.
- Interrupt champion: Either the stun from full-Charge Fireball or the suppression from Rebound count, or even a charged Rage Install's knockback count.
- Knockback champion: Charged Rage Install knocks opponents back a very short dstance.
- Suppress champion: Rebound is a one-second suppression while he hits the opponent twice.