Idea
For a while, I've been talking about melee carries returning, with mixed results.<br\>
So here is a champion who behaves mostly like a marksman with melee range, and slight increases in survivability and mobility to make due.High damage with autoattacks much like a Marksman, but a mix of rather average tankiness and mobility rather than a lack in both; with abilities to defend themselves in clutch plays, achieve higher mobility and function with autoattack stats.
He is labeled as a Fighter-Assassin because these are the classes more fitting of melee damage dealers, and since he is more about damage over time than burst, he is classified as a Fighter first despite his resistance being rather low for the standard.
I'm still a bit hesitant about how much he should get a generic marksman skillset that seems to be one poke, one defensive ability (mobility or CC), another ability, and an ult with large global presence. This is a very present template with marksmen who have like three of the four at least;
, , , much?).
This is the main problem, but this character skirts the lines. He has tools of a melee carry (props to User:Willbachbakal):
- Strong autoattack steroids:
- His passive and W both are glorified auto-attacks.
- Plus, his second-cast Q gives him a boosted auto-crit on his next auto-attack.
- W can stack with either passive or second-cast Q for more pain, almost to the point of giving him burst, alas.
- Strong ability scaling around auto-attack based stats:
- His second-cast Q even scales on 100% critical strike chance.
- The rest of his skills scale on AD, most often 100% except his W autoattack boost (50% bonus AD), and E's shield (10% AD).
- Top-tier mobility.
- Passive allows him to jump in on someone from a range just below a Marksman's.
- Q is a poke with 1000 range, with a second cast that also allows him to get in.
- Only his almost-global Q isn't an enemy-targeted dash, so he'll still have to be wary because he doesn't have real clutch escapes (who busts an ultimate to escape?), forcing a Flash pick. But everyone already picks Flash.
- Innate squishiness compensated by clutch defensive abilities:
- His health is low (even Jinx gets at his level by level 5 and surpasses him afterwards).
- He relies on his spell shield to gain resistances for 4 to 6 seconds.
Most standard marksmen tools are contained in his arsenal.
- A long-range poke scaling on AD: His Q has 1000 range, which is not that good, but still makes him a contender in poke wars.
- Damage over time: His auto-attack boosts can deal damage over time like his W, plus with the attack speed boost from his ult, he'll keep dealing continuous damage with autoattacks.
- Focus on basic attacks. His passive, second-cast Q and W work around basic attacks. Passive gives it a leap function and bonus damage, second-cast Q does a boosted auto-crit, and W is a roided-up autoattack.
- High scaling: Most of his skills scale on 100% AD or bonus AD. Plus his second-cast W deals increased critical strike damage.
Nevermind the name of the character or the abilities. It's the effects I'm trying to balance here.
The Champion
Role(s) | |
Fighter, Assassin |
|
MM, the Death Dealer is a custom champion design.
Abilities
"Yadia Haven has been assassinated. In her absence, the magic caste and the knight caste separately claim to enforce order. With the heiress to the throne and the head ministress nowhere to be found, a civil war arises and a city is thrown into chaos."― Premise of "Ancient Times" Chapter 7
Special thanks to:
- Myself as a champion: Or as the kind of champion I would like to be. Obsolete.
- MM, the Death Dealer: My attempt at creating a melee carry.
- Xywzekszykwy, the Panimaginative: My entry in CCC5, centered around champion-specific items.
- Connolly, the Wurm
- Buff McStrongmuscles: An overpowered Marty Stu with a really bad lore.
- Sharl, the Revolutionist: My attempt at a champ that bypasses skill investments.
- Galio, the Sentinel's Sorrow - Obsolete
- Twisted Fate, the Card Master - Obsolete
- Singed, the Mad Chemist - Obsolete
- New basic laner items: Junglers forced into ? Let's force laners into items too!!!!!1!!!1!!!ONE!!!!
- Eunju's Spear
- My ideas on classes:
- Mysteries of Laning Conventions