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Iron man kinda inspired this champion concept. This champion is intended for top.
Evolving Armor (Passive)- Reinforced hextech armor will increase Reox's armor and magic resist over a time. After getting hit, it decays by a quarter. Gains 5/10/15 armor and magic resist for every 2 seconds not hit. Max is 25/50/75.
Arm Cannons (Q) - Your next auto attack will gain range and will apply a 3 second DoT on the target. As long as you don't switch targets, your attacks will keep the effect. (Max 3 auto attacks) Range = (125 + 400) DoT = 15/30/45/60/75 Physical damage (+0.2 bonus AD) (DoT's do stack) (40/60/80/100/120 mana) (10/9/8/7/6 second cooldown)
Thrusters (W) - Reox gains a burst of movement speed for 0.5 seconds and will ignore unit collision…
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This champion is inspired by Alistars gameplay.
Grox is the type of champion that can initiate, and deal a lot of damage. He does have a lot of risk and reward play, as, he can buff his allies, but harm himself more. His initiate is brutal is you can get it off, but if you fail the initiate, then you are screwed.
Passive - All damage delt to allies and yourself turns into health for Grox. 1%/2%/3%
Q - Grox slams the ground twice, anyone hit will be slowed (15/20/25/30/35%), and anyone hit twice will be stunned (0.25/0.5/0.75/1.00/1.25 seconds). 25/50/75/100/125 physical damage (Each hit) (0.4 Bonus AD)
W - Grox gives a roar that reduces Damage, and gives his allies a small heal, and CC reduction, but in return, Grox takes more damage, and all CC is sl…
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Something like Excadrill from pokemon, but more Yordle like? http://pldh.net/media/dreamworld/530.png
I dunno what to call him, so i'll just call him moley right now, aight, lets get on to the concept.
Moley is a jungler which heavily depends on utility, and intiates for his teams victory. He is a high mobility champion with the CC capable of carrying his team and noobs of course.
Passive - After every ability, moley will ignore unit collision and gain 10%/15%/20% movement speed for 2/3/4 seconds.
Q - Moley dashes foward dealing damage 60/100/140/180/220 (0.5 Bonus AD) (similar to renekton E) and his next attack will increase his movement speed by 10/15/20/25/30. 40/45/50/55/60 mana cost, 9/8/7/6/5 second cooldown.
W - Moley jabs foward dealin…
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Note - all of Europhalanx's abilities can be held for 15 seconds before casting. (you have to click twice) And you get your ult at level 1.
Passive - After taking damage that would do 10% or higher of his current health, Europhalanx will do extra 25% damage on his next ability
Q - Europhalanx shoots a fire ball which will do a small nuke, then a small DoT after.
W - Europhalanx will call forth an ice bomb which will stun players for one second and do damage.
E - Europhalanx will cause ground to rise in an area, knocking up champions, and creating impassable terrain (kinda like trundle e) and doing damage.
R - Europhalanx can chain his abilities, (each ability can be held for 15 seconds) and different combinations will do different effects, and …
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