This champion is inspired by Alistars gameplay.

Grox is the type of champion that can initiate, and deal a lot of damage. He does have a lot of risk and reward play, as, he can buff his allies, but harm himself more. His initiate is brutal is you can get it off, but if you fail the initiate, then you are screwed.

Passive - All damage delt to allies and yourself turns into health for Grox. 1%/2%/3%

Q - Grox slams the ground twice, anyone hit will be slowed (15/20/25/30/35%), and anyone hit twice will be stunned (0.25/0.5/0.75/1.00/1.25 seconds). 25/50/75/100/125 physical damage (Each hit) (0.4 Bonus AD)

W - Grox gives a roar that reduces Damage, and gives his allies a small heal, and CC reduction, but in return, Grox takes more damage, and all CC is slightly longer. Everyone gains movement speed. Damage shield - 50/75/100/125/150 (0.4 bonus health) CC reduction/increase - 20/25/30/35/40% Heal - 25/75/125/175/225 (0.4 bonus AP) Movement speed - 15/20/25/30/35%

E - Grox absorbs energy from nearby neutral monsters, and enemys, dealing damage and healing him, also increasing his model size, give enemies a hard time getting through him. Damage - 75/125/175/225/275 Magical damage (0.2 max HP) Grox is healed for 20% of damage dealt, it is halved for minions and neutral minions. 

R - Grox slams the ground with all his might, knocking up enemies in a large radius around him, and creating a big circular wall. In return, Grox is rooted, unable to move for the whole duration. Damage - 150/250/350 Physical damage (1.0 AD) Wall lasts for 1.5/2/2.5 seconds, or until reactivated. (You must wait 0.5 seconds before reactivation)