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Karach, The Consumed One is a custom champion in League of Legends.
|cooldown= 5 |cost= |costtype= No Cost |range= 700 }}
|cooldown= |cost= |costtype= No Cost|range= 600
|range= 650 |cooldown= |cost= |costtype= No Cost }}
|cost= |costtype= 25% Current Darkness. 5% Each Second |range= 700 }}
Karach is meant to be a close ranged aoe mage/fighter. Instead of being completely manaless, I decided to give him a resource that is crucial to his gameplay. Without managing and using Darkness, Karach is subpar in damage. To prevent abuse case, I disabled cooldown reduction on him. Spell Vamp is welcomed however it is not as effective on him as it would be for Vlad since Karach is DoT/AoE based.
Weaknesses: Low range, Must be built tanky,…
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Yeah you heard me. I find the most fun playing things that shouldn't work. I play Melee Carries mid. I love Melee Carries. They're not viable in the slightest. Why? Because Exhaust exists and they're incredibly prone to kiting and CC. The only one who did well was the famous Tryndamere pre rework, his damage more than made up for the conditions. What could Riot do to fix these problems? Im drawing up a blank and I imagine Riot is too. It's really sad. Im sure im not the only one who really enjoys this class.
Tell me, what do you enjoy that is "Not viable"? What do you think about Melee Carries and what could be done for them? What needs to be addressed in this game?
Edit: I forgot to mention i play with a premade team that dosnt care. So it…
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