Karach is meant to be a close ranged aoe mage/fighter. Instead of being completely manaless, I decided to give him a resource that is crucial to his gameplay. Without managing and using Darkness, Karach is subpar in damage. To prevent abuse case, I disabled cooldown reduction on him. Spell Vamp is welcomed however it is not as effective on him as it would be for Vlad since Karach is DoT/AoE based.
Weaknesses: Low range, Must be built tanky, No CDR, DoT Based on a majority of his damage, No Hard CC, Low auto attack range for a Ranged Champion, Low range dash,
Strengths: |Immense AOE damage if allowed to live in teamfight, High Risk/Reward gameplay, Large AOE slow for team utility, Huge farm/waveclear potential with Ult/Q, Rare Sight Radius reduction effect,