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User blog:Porchmunkyforlife/Karach



1 Growth 18 1 Growth 18
Health 500(+65) Attack damage 55(+2.25)
Health regen. 5(+.9) Attack speed 0.625(+1.15%)
Mana (+0) Armor 16(+4)
Mana regen.   (+0) Magic resist. 30
Attack range 450 Mov. speed N/A
Karach, The Consumed One is a custom champion in League of Legends.


Aphotic Appetite

Karach is manaless and uses and alternative resource, Darkness. Being out of sight of the enemy team builds 3% of maximum Darkness per second. Dealing damage to champions builds Darkness equal to 20% of the damage dealt(Half effect to minions) Karach does gain not bonuses from Cooldown Reduction.

Umbra Pulse
RANGE: 700

Karach emits a wave of darkness, dealing Magic damage and slowing targets by 2 seconds.

  • Magic damage: 70 / 120 / 170 / 230 / 280 (+ 60% AP)
  • Slow: 20% / 25% / 30% / 35% / 40%

Shadow Emergence
RANGE: 600
COOLDOWN: 20 / 17 / 14 / 11 / 8

ACTIVE: Karach becomes untargetable and dashes to target enemy champion while dealing magic damage.

  • Magic damage: 40 / 80 / 120 / 160 / 200 (+ 50% AP)

Shade Injection
RANGE: 650

ACTIVE: Karach launches shadowflame at his target, Dealing magic damage over 4 seconds while placing a debuff. The target will take magic damage equal to a percentage of damage taken by Karach during the debuff at the last tick of damage.

  • Magic damage: 40 / 75 / 110 / 145 / 180 (+ 80% AP)
  • Extra damage: 10% / 12.5% / 15% / 17.5% / 20%

Heart of Darkness
RANGE: 700

TOGGLE: Karach's power consumes his being. Instantly dealing magic damage in an AOE around him if at full darkness. While toggled, he deals magic damage per second in area around him that increases up to 150% depending on how close targets are to him. Each time after draining 25% of his maximum Darkness, a shockwave is released, dealing magic damage. Additionally targets within 200 range begin to be Enveloped. While being Enveloped, the target's Sight Radius decreases. On being fully Enveloped, the target cannot see past 200 Units.

  • Shockwave damage: 100 / 180 / 260 (+ 40% AP)
  • Magic damage per second: 40 / 60 / 80 (+ 20% AP)

Gameplay concept

Karach is meant to be a close ranged aoe mage/fighter. Instead of being completely manaless, I decided to give him a resource that is crucial to his gameplay. Without managing and using Darkness, Karach is subpar in damage. To prevent abuse case, I disabled cooldown reduction on him. Spell Vamp is welcomed however it is not as effective on him as it would be for Vlad since Karach is DoT/AoE based.

Weaknesses: Low range, Must be built tanky, No CDR, DoT Based on a majority of his damage, No Hard CC, Low auto attack range for a Ranged Champion, Low range dash,

Strengths: |Immense AOE damage if allowed to live in teamfight, High Risk/Reward gameplay, Large AOE slow for team utility, Huge farm/waveclear potential with Ult/Q, Rare Sight Radius reduction effect,

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