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Cersere, The Soul Chaser

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Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] Expression error: Unrecognised punctuation character "{".
Mana N/A Armor N/A
Mana regen. N/A Magic resist. N/A
Range Expression error: Unexpected ( operator. Move. speed N/A

Cersere, the Soul Chaser is a figment of my imagination..for now.

Synopsis

Cersere is my first attempt at making a hybrid mage/support champion...as well as my first somewhat informed attempt at making a custom champion here on the wiki. I'll be adding his lore after I get some more of the champions I have in mind out XD. Half of em tie in with his own lore so ya...With that said though, Cersere is a slow heavy champion that relies upon team interaction to make the most of his crowd control.

Abilities

Chaser's Guilt
ChampionSquare

Cersere's autoattacks slow targets by (10% AP)% for 1.75 seconds. Cannot be activated on the same target again until a 5 second cooldown passes


Reversal
COOLDOWN: 3
ChampionSquare

Active: Cersere switches his stance from attract(yellow) to repel(red), granting him 250 bonus autoattack range and new abilities. Activating Reversal again removes the bonus range and restores his previous abilities. Cersere starts with Reversal and receives bonus cooldown reduction for each rank.

  • Cooldown Reduction: 0 / 2 / 4 / 6 / 8 / 10


Soul Drag(Attract)
RANGE: 500
COST: 60/64/68/72/76 mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
ChampionSquare

Active: Cersere slings his threads forward before drawing them back to himself. Units struck by the threads are dragged to Cersere, enemies additionally take magic damage and are stunned for 0.75 seconds.

  • Damage: 40 / 75 / 110 / 145 / 180 (+ 35% AP)
Reverie(Repulse)
RANGE: 100
COST: 40/45/50/55/60 mana
COOLDOWN: 12
ChampionSquare

Active: Cersere violently repulses the ground beneath him to dash 450units(I'm guessing that's the lingo for it...bite me>.<) in target direction. Enemies near his launch point are shoved slightly away from him and take 35 / 50 / 65 / 80 / 95 (+65% AP) magic damage while enemies near the landing point are slowed by 45% for 1.25 seconds and take 50 / 95 / 140 / 185 / 230 (+ 30% AP) magic damage. Cersere also leaves a trail for 2 seconds that increases movement speed by 15% for allies heading in the same direction as his dash.


Shockwave
RANGE: 675
COST: 80 mana
COOLDOWN: 30
ChampionSquare

Active: Cersere briefly boosts his field, causing it to violently tear at the very souls of nearby enemies. Enemies facing Cersere take 65 / 90 / 115 / 140 / 165 magic damage, enemies facing away are instead slowed by 35 / 42.5 / 50 / 57.5 / 65% for 1 second. Cersere and nearby allies additionally split a heal proportional to how many enemies were hit by the blast.

  • Heal: 20 / 30 / 40 / 50 / 60 (+ 20% AP)
  • Heal Cap: 250 / 400 / 550 / 700 / 850
Unstable Bolts(Repulse)
RANGE: 700
COST: 45 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
ChampionSquare

Active: Cersere fires 4 homing bolts at a target, causing magic damage. While able to target minions/neutral monsters the bolts are only able to be intercepted by champions.

  • Damage per Bolt: 15 / 25 / 35 / 45 / 55 (+10% AP)


Drengin's Web
RANGE: 1200
COST: 175 mana
COOLDOWN: 200 / 160 / 120
ChampionSquare

Following the tutelage of his long-dead master, Cersere channels, deploying a masterfully crafted web made up of his threads over a large area of the battlefield stunning enemies caught in the web for 0.5seconds. Cersere then inverts the web switching enemy postions to the exact opposite from his position and dealing magic damage. If Cersere is set for Attract then enemies also receive a 75% slow that decays over 3 seconds and if he's set for Repulse the damage is increased by 35%.

  • Damage: 225 / 350 / 475 (+45% AP)


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