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Maar, The Guilty Reaper

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Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] Expression error: Unrecognised punctuation character "{".
Mana N/A Armor N/A
Mana regen. N/A Magic resist. N/A
Range Expression error: Unexpected ( operator. Move. speed N/A

Maar, the Guilty Reaper is a figment of my imagination...for now.

Synopsis

Maar is a late-game mage-killer/duelist that relies upon his passive to make use of his late game potential. Most of his game play will come from using his two damaging abilities and ultimate in tandem in order to pursue and quickly kill targets before getting blasted away. Mana should be a factor in his build as all his abilities eat a fair amount of it and his own defensive ability actually scales with it. So yeah...

Abilities

Ethereal Collection
RANGE: 200
ChampionSquare

Enemies within 1900 range may leave souls when they die(yes like Thresh, I'll explain when i put the lore out so shush). Maar can then collect them for 8 seconds after they drop, each soul granting 1 bonus Attack Damage and Magic Resist. Large monsters/minions only have a 50% chance of dropping a soul while smaller minions only have a 16.7% chance of dropping one. Champions always drop a soul. This may or may not clash with Thresh's passive considering how overpowered this could become.


Misdirection
RANGE: 375
COST: 60 / 80 / 100 / 120 / 140 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
ChampionSquare

Active: Maar blinks to target position A before briefly becoming untargetable and dashing 200 units in direction B and gaining 10 / 15 / 20 / 25 / 30% bonus attack speed for 3 seconds. Enemies hit by the dash take physical damage and get a 'Deathwish' marker for 6 seconds. If enemies already have a 'Deathwish' marker then they still take physical damage but are instead are slowed by 10 / 15 / 20 / 25 / 20% for 3 seconds and the mark is consumed. (In targeting people will drag away from point A to establish direction of the dash, similar to Rumble's ultimate.)

  • Physical Damage: 50 / 70 / 90 / 110 / 130 (+ 45% Bonus AD)


Soul Shield
COST: 65 / 80 / 95 / 110 / 125 mana
COOLDOWN: 20 / 17 / 14 / 11 / 8
ChampionSquare

Passive: Nearby enemies with less then 50% mana/energy are automatically marked with 'Deathwish' once they enter range. Enemies can only be marked this way once every 30 / 27 / 24 / 21 / 18 seconds. If an enemy runs on fury, ferocity and/or health then health is taken into consideration instead.

Active: Utilizing the souls hes collected, Maar creates a temporary barrier shielding himself from physical damage for 4 seconds. Shield strength is increased by 2 for each stack Maar has on 'Ethereal Collection'.

  • Shield Amount: 75 / 100 / 125 / 150 / 175 (+ 10% max mana)


Cursed Swing
RANGE: 225
COST: 75 / 80 / 85 / 90 / 95 mana
COOLDOWN: 12
ChampionSquare

Maar swings his scythe around dealing AoE physical damage and applying 'Deathwish' to affected enemies for 6 seconds. Enemies that already have the 'Deathwish' marker on them instead take 25 / 45 / 65 / 85 / 105 true damage in addition to the physical damage and the 'Deathwish' marker is consumed.

  • Physical Damage: 55 / 70 / 85 / 100 / 115 (+65% Bonus AD) (+90% AP)


Soul Tether
COST: 80 / 110 / 150 mana
COOLDOWN: 100
ChampionSquare

Passive: Maar's passive collection range is increased by 25 / 50 / 75 and movement speed is increased by 10 / 15 / 20. Movement speed buff is doubled when out of combat.

Active: Maar draws upon his previous training and the teachings of his master, turning himself into a true reaper of life. Activated by targeting an enemy champion, Maar receives 15 / 25 / 35% increased attack and movement speed for 10 seconds, the attack speed bonus is doubled while attacking the targeted champion. If the target is afflicted by 'Deathwish', Maar additionally blinks to the champion and slows it over the duration by 10% so long as it remains within 400 units of him.


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