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Rimmer, The Winter's Howl

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Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] Expression error: Unrecognised punctuation character "{".
Mana N/A Armor N/A
Mana regen. N/A Magic resist. N/A
Range Expression error: Unexpected ( operator. Move. speed N/A

Rimmer, the Winter's Howl is a figment of my imagination...for now.

Abilities

True Focus
ChampionSquare

Rimmer has an inherent 10% reduction to slows, stuns, fears, silences, taunts and charms. Additionally all abilities receive additional effects at rank 5.


Subversion
RANGE: 175
COST: 50 / 65 / 80 / 95 / 110 health
COOLDOWN: 28 / 25 / 22 / 19 / 16
ChampionSquare

Active: Rimmer channels an enchanted coat of ice for 0.75 seconds before turning invisible for 4 / 4.25 / 4.5 / 4.75 / 5 seconds. Upon attacking, using an ability or at the end of the duration, Rimmer detonates the ice spreading the magical shards onto nearby enemies slowing them by 5 / 15 / 25 / 35 / 45%. After 1.75 seconds the shards detonate again dealing damage and ending the slow. At rank 5 Rimmer also gets a 20% movement increase over the course of the stealth duration.

  • Damage: 75 / 150 / 225 / 300 / 375 (+ 40% AP)
Warshout
RANGE: 550
COST: 90 mana
COOLDOWN: 20
ChampionSquare

Active: Rimmer releases a savage howl, leeching 10% armor and magic resist from all nearby champions for 5 / 5.25 / 5.5 / 5.75 / 6 seconds. Enemy units in range also take physical damage. Basic attacks reduce Warshout's cooldown by 1 second. Warshout does not enter cooldown until the duration has past. At rank 5 Rimmer also deals 15% increased damage to enemy champions that have their armor/magic resist drained by Warshout.

  • Damage: 50 / 100 / 150 / 200 / 250 (+ 70% Total AD)


Funeral Pyre
RANGE: 450
COST: 35/50/65/80/95 health
COOLDOWN: 16
ChampionSquare

Active: Rimmer splits his essence and latches a portion of it to the target area in the form of an pale fire granting vision (350) of the immediate area. After a 3 second set up time the flame will persist for 30 seconds. If an enemy champion enters 150 range the flame will explode dealing immediate physical damage and additional magic damage over 4 seconds, revealing champions caught in the blast. If the flame doesn't detonate after the 30 second period it will briefly glow brighter for an additional 3 seconds before fading out, doubling the vision provided but not detonating if enemy champions come near.

  • Physical Damage: 40 / 55 / 70 / 85 / 100 (+ 80% Total AD)
  • Magic Damage: 25 / 45 / 65 / 85 / 105 (+ 90% AP)
Blinding Bloodlust
RANGE: 275
COOLDOWN: 15 / 14 / 13 / 12 / 11
ChampionSquare

Active: Rimmer works himself into an even greater fervor, unconsciously summoning a thick shell of ice for 5 seconds. Rimmer receives attack damage and a shield blocking damage over the duration. If the shield has not been depleted by the end of the duration, it will detonate dealing physical damage to nearby enemies and refreshing the attack damage buff. At rank 5 the shield's blast range is increased by 75.

  • Bonus AD: 10 / 14 / 18 / 22 / 26
  • Damage: 100 / 125 / 150 / 175 / 200 (+ 60% AP)
  • Shield: 50 / 125 / 200 / 275 / 350 (+40% Total AD)


Winter's Passage
RANGE: 725
COST: 55 / 70 / 85 / 100 / 115 mana
COOLDOWN: 8
ChampionSquare

Passive: Rimmer receives increased AP and bonus magic resist when in his Balanced State.

  • Bonus AP/MR: 1 / 3 / 5 / 7 / 9%

Active: Rimmer wills an orb of ice into existence and fires it detonating at max range or on the first champion hit,dealing magic damage to all nearby champions for 15 seconds. At rank 5 the damage is changed to true damage instead of magic.

  • Damage: 65 / 90 / 115 / 140 / 165 (+ 55% AP)
Desperation
COOLDOWN: 25 / 23.5 / 22 / 20.5 / 19
ChampionSquare

Passive: Rimmer receives increased attack and movement speed when in his Ravager State.

  • Attack Speed/Movement: 5 / 7.5 / 10 / 12.5 / 15%

Active: Desperation attacks Rimmer, driving him into a state of violent hysteria resulting in increased movement speed for 4 / 4.5 / 5 / 5.5 / 6 seconds. If Rimmer is pursuing an enemy champion he will receive a 35% attack speed buff as long as he is still targeting a champion or large monster, until the end of the duration. At rank 5 the movement buff is doubled when targeting enemy champions.

  • Movement Boost: 5 / 10 / 15 / 20 / 25%


Destabilize
RANGE: 1100
COST: 100/125/150 Mana
COOLDOWN: 15
ChampionSquare

Rimmer channels for 0.5 seconds, carefully removing the seals on his robe and mind to enter his Ravager State, transforming himself into a melee fighter(Range 100). If cast at an empty area, Rimmer blinks to the selected point and receives a lifesteal buff that decays over 15 seconds. If cast on an enemy champion, Rimmer receives a shield lasting 4.5 seconds and ignores all crowd control effects from the target for 2.5 seconds. At rank 3 crowd control effects are only reduced by 75% but the duration is doubled.

  • Lifesteal: 10 / 15 / 20 (+ 1% AP)
  • Shield: 200 / 275 / 350 (+ 10% Bonus Health)
Expunge
COOLDOWN: 20
ChampionSquare

Rimmer channels for 0.75 seconds, releasing all the dark energy of his Ravager State in a moderately sized shock wave, allowing the removed seals to reapply themselves as he recovers from the blast. Enemies struck by the blast take physical damage, are silenced for 1.5 seconds and are slowed by 40 / 50 / 60% for 3 seconds. If no enemy champions are hit by the blast, Rimmer instead is refunded the health cost and his next 3 basic ability casts deal 10% increased damage while still in Balanced State. At rank 3 the silence is replaced with a stun and the slow only lasts 1.5 seconds after the stun ends.

  • Damage: 75 / 150 / 225 (+ 25% Total AD)


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