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Champion Rework: Ashe - The Frost Archer

Health 527.72 +79 Attack damage 51.088 +2.85
Health regen. 5.42 +0.55 Attack speed [*] 0.658  (+ 0 +4%)
Mana 231.08 +35 Armor 21.212 +3.4
Mana regen. 6.97 +0.4 Magic resist. 30 +0
Ranged 600 Move. speed 325

Ashe, the Frost Archer is a champion in League of Legends. This is a custom rework for her.


Are these changes the right way to go?

The poll was created at 00:42 on January 29, 2015, and so far 28 people voted.


On-Target Cooldown: 15 / 12 / 9

Ashe's basic attacks and Hawkshot.png Hawkshot add stacks of PrimusMobileVzla True Ice By Blizzard Entertainment True Ice for 4 seconds, up to 5 stacks.

Ashe next basic attacks against a target marked by PrimusMobileVzla True Ice By Blizzard Entertainment True Ice deals 10 - 215 (based on level) (5 + 5 / 10 / 15 / 20 at each level) (+ 50% AP) bonus physical damage.

Focus' damage cannot be dealt more than once every few seconds on the same target. And the cooldown is reduced on the target by 1 second every time she lands a Frost Shot.png Frost Arrow.

Ability Details
Focus is a physical pseudo on-hit effect.

True Ice is an on-spell debuff.

Frost Arrow
RANGE: 720 / 840 / 960 / 1080 / 1200
COST: 40 / 45 / 50 / 55 / 60 mana
COOLDOWN: 6 / 6.5 / 5 / 5.5 / 4
Frost Shot

Active: Ashe projects an arrow in a straight line, dealing physical damage to the first unit that strikes with. Frost Arrow can Critical strike icon critically strike and apply on-hit effects.

  • Physical Damage: 50 / 55 / 60 / 65 / 70 (+ 100% AD)

If Focus.png Focus is available against a target with PrimusMobileVzla True Ice By Blizzard Entertainment True Ice, her next Frost Arrow against it will Volley.png Volley, spreading the bonus damage to enemies within 250-range of the main target.

Ability Details
Frost Arrow is a linear colliding skillshot. With Focus.png Focus available, also grants a point blank area of effect.

Additional Information:

  • Frost Arrow has no cast time and does not interrupt Ashe's previous orders.
  • Frost Arrow resets Ashe's autoattack timer.

Iceborn's Blessing
On-Target Cooldown: 12 / 10.5 / 9 / 7.5 / 6
PrimusMobileVzla Iceborn's Blessing By Guild Wars 2

Passive: Ashe's damaging abilities and Hawkshot.png Hawkshot against marked targets resfresh the duration of PrimusMobileVzla True Ice By Blizzard Entertainment True Ice's stacks, and Slow icon decrease her targets' movement speed for 1.5 seconds.

PrimusMobileVzla True Ice By Blizzard Entertainment True Ice: Upon reaching 5 stacks, the targets are chilled by true ice, PrimusMobileVzla Cripple By Valve Crippling and Slow icon decreasing the targets' turn rate for 2.5 seconds. Enemies turning their backs to Ashe are Root icon rooted instead for a different duration.

  • Slow: 30 / 35 / 40 / 45 / 50%

  • Modified Turn Rate: 0.375 / 0.2095 / 0.145 / 0.111
  • Root Duration: 1 / 1.25 / 1.5 / 1.75

The stacks do not consume, but the additional movement impairment cannot happen on the same target more than once every few seconds.

Ability Details
Iceborn's Blessing is a passive non-damaging on-hit effect and on-spell debuff.

Additional Information:

  • Turn Rate is a term carried on from DotA. This represents a ratio that is granted to calculate the time required to turn into a commanded direction. Turn Rate it's traditionaly measured on the time required to turn 180º and expressed in radians per 0.03 seconds, thus takes π (~3.14) radians to take a 180º turn.
    • Turn Rate is considered a Slow icon slow for gameplay purposes.
    • The Turn Rate's equation is (0.03 × π) / T = t. Where T is the Turn Rate and t the time required to turn.
      • The Champion's time to turn is instant, despite this is not to imply zero, rather be that none possess a Turn Rate. True Ice just grant such to Ashe's enemies over the ability's duration.
      • True Ice effectively alters the targets time for a 180º turn to ~0.25 / 0.45 / 0.65 / 0.85 seconds.
  • PrimusMobileVzla Cripple By Valve Cripple is a crowd control effect, sub-type of Silence icon silence. Cripple disables mobility and any effect thereafter from abilities, be this blinks and dashes; this are affected as it follows:
  • The stacks of True Ice accumulate on the target, and are not reset if Ashe attacks a new target. This is unlike similar effects, such as Clockwork Windup.png Clockwork Windup and Eternal Thirst.png Eternal Thirst, which accumulate on the champion and reset whenever they attack a new target.
  • True Ice's movement speed and turn rate reduction, if triggered by a Frost Shot.png Frost Arrow empowered to Volley.png Volley, will affect all enemy units within the splash area.
  • True Ice applies "Chill", a debuff that interacts with Anivia Anivia's Frostbite.png Frostbite.

RANGE: 2500 / 3250 / 4000 / 4750 / 5500
COOLDOWN: 60 / 55 / 50 / 45 / 40

Active: Ashe animates a hawk to scout for her, granting sight for 2 seconds as it flies towards a target location. Hawkshot grants a 1000-radius area of sight for 5 seconds when it reaches its destination. The sight extends into brushes.

The area revealed is blessed with a mystique icy field, enemy units within 500-range of the area of impact will gain a stack of PrimusMobileVzla True Ice By Blizzard Entertainment True Ice each second the area remains revealed.

Ability Details
Hawkshot is a ground-targeted area of effect.

Additional Information:

  • Hawkshot's on-kill effect will stack additively with similar effects (such as Avarice Blade item.png Avarice Blade).
  • Hawkshot grants standard sight, which does not reveal stealthed units.

Enchanted Crystal Arrow
RANGE: Global
COST: 100 mana
COOLDOWN: 100 / 90 / 80
Enchanted Crystal Arrow

Active: Ashe fires a giant arrow in a straight line.

If it hits an enemy champion, it will deal magic damage and Stun icon stun that champion for 1-3.5 second(s), based on the distance the arrow traveled.

  • Magic Damage: 250 / 425 / 600 (+ 100% AP)
  • Splash Damage: 125 / 212.5 / 300 (+ 50% AP)

Additionally, enemies within a 250-radius of the impact take half the damage and are Slow icon slowed by 50% for 3 seconds.

Ability Details
Enchanted Crystal Arrow is a linear, colliding skill shot.

Additional Information:

  • Enchanted Crystal Arrow provides sight around the arrow and briefly after detonation.

Personal Notes

A good yet not enormous amount of aspects of her could be changed for the best, however, do not believe she is in a bad state or underpowered, I would argue that she's in a relatively good place. But, as this blog still exists, there is no other option but to mentions the problems:

  • Her innate passive is useful for last hitting, but beyond that nothing but initiating against a target. For the rest of the game is pretty much non-existing, specially once she gets fed and can one-shot minions or critically strikes every 1-2 attacks.
  • Her eponymous potential perma-slow, despite it is one of the crucial elements of her identity, and we are in a era where mobility and strong yet sporadic CC are more appreciated by both sides than a slow on each hit, someone would think that at these present moments would be acceptable, yet is precisely by this culprids that mobility and more consistent forms of CC became the current state of the game.
  • Despite changes here proposed pretty much convert her into something similar in game-style but different in gameplay, her E and R are perhaps the only elements worth of maintaining from her kit, are what makes her scale into late-game as one of the only utility ADCs of the game.
  • Be more attuned to her theme, thus:
    • Being a Frost Marks(wo)man: Applying CC from afar, and maintaining distance at all cost.
    • Being a trained Archer: The more precise her aim, and the more distant her arrows are, the deadlier she is.
    • Being a trained Scout: To deliver utility beyond impairing, to maintaing track of her foes and prevent danger.
    • Lack (reliable) mobility or simply movement, completely depending of kiting for her survival.
    • Maintain all changes faithful to her core gameplay, no matter the costs.

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