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Alexander The Arcane Planner

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Alexander

Statistics
Health 502.13 +76.14 Attack damage 48.98 +3
Health regen. 5.5 +0.55 Attack speed [*] 0.645  (+ 0 +2.2%)
Mana 360 +36 Armor 21.26 +2.83
Mana regen. 6 +0.8 Magic resist. 30 +1
ranged 500 Move. speed 335



Abilities

Just an ordinary support

Tactics
RANGE: 1000
ChampionSquare

Whenever a non-ultimate ability activates, he gains a shield equal to [16 + (2 per lvl)] for every allied champion nearby for 3 seconds. Does not stack but refreshes shield every ability activation.

Tactical Ward
RANGE: 600
STATIC COOLDOWN: 220 seconds
Attack: 1 per second
ChampionSquare

Upgrades a Ghost Ward,a Stealth Ward or a Greater Stealth Totem allowing it to sweep the nearby 300 unit area revealing stealthed units for 3 seconds. The Tactical ward attacks other non-stealthed/revealed wards within 300 units. A Tactical Ward loses stealth while attacking enemy wards and will gain stealth 1 second after it finished attacking. A Tactical Ward sweeps the area upon placement and for 3 seconds before it disappears.

A mark will appear in a ward when the ability is available. Clicking the mark within range will cast the Tactical Ward.


  • Note that he gains a shield when the ability activates, this means he gains a shield after the summoning delay.
Rook
RANGE: 550
COST: 60/70/80/90/100 mana
COOLDOWN: 11/ 10.5/ 10/ 9.5/ 9 seconds
Summon Delay: 0.75 second
ChampionSquare

(Active): Summons an arcane orb on a target location that travels in a 550-unit line dealing magic damage and silencing enemies hit. After the silence, further magic damage is dealt based on the number of allied champions within 1000 range when the ability is cast.

Initial Magic Damage: 45 / 60 / 75 / 90 / 105 (+ 50% total AP)

Magic Damage after Silence: 10 / 15 / 20 / 25 / 30 for every allied Champion

Silence Duration: 0.6 / 0.65 / 0.7 / 0.75 / 0.8 seconds


  • The orb has a 87.5 radius and a projectile speed of 1000
  • Vector-Targeted, Linear, Pass-through skill shot.
  • The orb re-applies CC effect every 0.15 second in case the enemy stays within the orb's range as it travels
Rendezvous
RANGE: 550
COST: 80 mana
COOLDOWN: 15/ 14/ 13/ 12/ 11 seconds
Summon Delay: 1 second
ChampionSquare

(Active): Summons a pylon that can be clicked by self or allies within 500 AOE to pull themselves toward the location of the pylon and shields them for 1 second. Pylon lasts for 4 seconds. An ally can't click into pylons for the next 6 seconds.

Shield Strength: 45 / 60 / 75 / 90 / 105 (+ 30% AP)

(Passive): Passively gains an AOE damage Reduction Aura within 500 AOE

AOE Damage Reduction: 5 / 6.5 / 8 / 9.5 / 11%


Bolt Charge
RANGE: 800
COST: 65/ 70/ 75/ 80/ 85 mana
COOLDOWN: 10 seconds
Summon Delay: 0.75 second
ChampionSquare

(Active): Summons arcane energy that falls down to a 150-radius area dealing damage and slowing for a brief duration.

Magic Damage: 45 / 70 / 85 / 100 / 115 (+ 45% AP)

Slow: 30 / 35 / 40 / 45 / 50% for 1 second

If it falls down a "Rook" orb, it increases the orb's AOE by 30% and gives it half the slowing effect.

If it falls down a "Rendezvous" pylon, it increases the shield given by 30% and provides allies/self who click it a 15/ 17.5/ 20/ 22.5/ 25% MS buff for 1 second.


Plan
RANGE: 1000
COST: 125 mana
STATIC COOLDOWN: 60 seconds
ChampionSquare

(Active): Activates plan mode, enables him to hide the summoning of his abilities cast within the duration and freeze it just before it activates. Upon deactivation of "Plan", all abilities are activated as if they are instantly summoned. If a summon point is not within range, it will not be frozen/hidden.

Duration: 9 / 10 / 11 seconds

Deactivation has a cast time of 0.5 second and sends out a warning for enemies. If he dies all frozen abilties are lost.

Turn
ChampionSquare

(Passive): Hitting an enemy champion with a damaging ability gains a stack of "Turn". In plan mode, casting an ability will consume a stack of "Turn" to reset the ability's cooldown.

Max Stacks: 2


Lore

In many battles, the battlefield is one of the most important element to consider. Many battles were won by great mastery of the terrain. Alexander, one of the top Demacian scholars that study arcane, sought to test what he learned. He wanted to know how effective his arcane power is in the battlefield so he joined a battle against Noxus as part of the planning team. He planned effective routes and secretly altered the battlefield with arcane magic. When the battle started he quickly unleashed different arcane forms and quickly provided great advantage for Demacian troops. However, Noxian forces made a surprising comeback as if they were lead by a high-class master tactician. Lacking experience in wars and quick decision making he suggested a retreat. As Demacian forces fled the Noxian force slaughtered those who were slow enough to retreat. Even though he was devastated by the loss he gained better knowledge and more insight on how to use his arcane power in the battlefield.

just another part

  • The abilities' summoning delay, projectile speed or AOE makes it hard for them to hit, however, his ult provides a great surprise factor which allows quite a few number of light CCs to pester an area.
  • Using brush and blindspots compensate for his abilities' disadvantage (if ult is not ready) however, enemy wards prevent this compensation so his innate has a gimmick ward which is like a normal stealth ward but has a sweeper with it.
  • His innate passive provides a little amount of defense in a team fight (enough to make it a little difficult to focus him in a team fight)
  • His Q is just an ordinary weak zoning ability, combined with his E or ult it becomes more effective
  • His W provides mobility without directly involving himself. Good for providing escapes and initiates.
  • His E is......an ability enhancer, other than that it is a normal delayed damage and light CC.
  • He works nice with low mobile, high damaging, sustain type ADCs. He also plays well with ADCs with some CCs of their own. Ex. Ashe and Miss Fortune.
  • He is countered by highly mobile champions and champions that can ignore a little CC. Also he is somehow countered by Maokai/Kassadin since they sense the disturbance in magic and can count ability casts so he can detect if Alexander is using his ult.

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