League of Legends Wiki

Comment1

Aria, The Soothing Balm

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

1 Growth 18 1 Growth 18
Health 380 (+95) Attack damage 42 (+3)
Health regen. 4.5 (+0.4) Attack speed 0.625 (+3.2%)
Mana 200 (+50) Armor 13 (+2)
Mana regen. 3.4 (+0.5) Magic resist. 30 (+0)
Attack range 525 Mov. speed N/A

Aria, The Soothing Balm is a custom champion in League of Legends.

Abilities

Divine Grace
ChampionSquare

Every time Aria scores a kill or an assist, her healing spells potency are increased by 50% up to a cap of 200%. The bonus is lost when Aria casts a healing spell


Weapons Master
RANGE: 750
COST: 50 / 60 / 65 / 75 / 80 Mana
ChampionSquare

Active: Aria amplifies the allied target champion causing it to deal bonus damage equal to a percentage of their bonus AD


Salvation
COST: 100 / 110 / 120 / 130 / 140 / 150 Mana
COOLDOWN: 60 / 55 / 45 / 35 / 30
ChampionSquare

Active: Aria heals the target for a percentage of Aria's maximum health and removes all crowd control effects. If Aria heals herself, the heal is increased by 50%

  • Heal: 15 / 17 / 21 / 23 / 25% of maximum health
Ties of Blood
ChampionSquare

Active: Aria creates a tether between her and a target enemy champion, if Aria dies while the target is still tethered to Aria, the target will be dealt magical damage. The target can break the tether if it moves 650 units away from Aria.

{[lc

100 / 140 / 180 / 220 / 260 (+ 45% AP)


Morning Star
RANGE: Global
COST: 120 / 140 / 160 Mana
COOLDOWN: 120 / 90 / 70
ChampionSquare

Active: Aria sends out a ball of pure energy that grows in size as the travels further. If it passes through an allied champion, that champion will gains 40% AD and 40% AP. The ball stops when the collides with an enemy champion, the ball then blows up dealing magical damage plus bonus equal to the distance traveled.

  • Magical Damage: 150 / 225 / 300 (+ 60% AP)
  • Bonus Damage: 20 / 30 / 40% of the distance traveled


Also on Fandom

Random Wiki