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Fila, The Absorber

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1 Growth 18 1 Growth 18
Health 390 (+80) Attack damage 55 (+2.5)
Health regen. 5.4 (+0.5) Attack speed 0.691 (+2.2%)
Mana Uses Health Armor 3 (+2.1)
Mana regen.   (+0) Magic resist. 30 (+1.50)
Attack range 175 Mov. speed N/A

Fila, The Absorber is a custom champion in League of Legends.

Abilities

Absorption
ChampionSquare

When Fila kills a minion, monster or enemy champion, Fila heals herself for 5% of the target's health for minions and monsters and she heals herself for 10% of the target's health when she kills an enemy champion. She will also steal 0.2% of the target's health for killing an enemy champion.


Potential Victim
RANGE: 675
COST: 4% current health
COOLDOWN: 16 / 15 / 14 / 13 / 12
ChampionSquare

Passive: Fila marks enemy champions within 1500 units that are below 40% health causing Fila's basic attacks towards the marked targets to deal 3% of the target's current health as bonus damage and slows the target by 25% for 1.5 seconds. Marked targets can be slowed every 8 seconds.

  • Bonus Damage: 10 / 20 / 30 / 40 / 50 AD

Active: Fila marks a target as a potential victim, causing her basic attacks towards that target to deal bonus damage equal to Fila's AD


Demonic Strike
COST: 15% current and maximum health
COOLDOWN: 8
ChampionSquare

Active: Fila gathers her strength in her hand, causing her next basic attack to deal physical damage equal to a percentage of Fila's maximum health. Her target will then bleed for 5 seconds dealing magic damage equal to 1% of the target's maximum health. However, using Demonic Strike lowers Fila's AD and armor by 40% for 10 seconds.

  • Physical Damage: 10 / 15 / 20 / 25 / 30% of Fila's maximum health


Death Crystal
RANGE: 750
COST: 10% current health
COOLDOWN: 20 / 19 / 18 / 17 / 16
ChampionSquare

Active: Fila throws a death crystal on to an enemy. The crystal will drain the target's health dealing physical damage and healing Fila for the damage done. The crystal lasts until the crystal has drained 40% of the target's maximum health or until the target kills 5 enemy units.

  • Physical Damage/Heal: 1 / 2 / 3 / 4 / 5% of the target's maximum health


The Undying
RANGE: 875
COST: 10% current health
COOLDOWN: 130 / 110 / 80
ChampionSquare

Passive: When Fila takes fatal damage, she quickly drains 15% of any nearby enemy champions health and healing her for that amount. The passive has a static cooldown of 300 seconds.

  • Physical Damage: 200 / 400 / 600 (+ 20% AD)
  • Heal: 80 / 160 / 240 (+ 8% AD)

Active: Fila drains the health of nearby enemy champions dealing physical damage and healing Fila for 40% of the amount. Fila will gain Reverse causing any damage she takes within 5 seconds to heal her. For 5 seconds, after Reverse has worn off, any damage dealt to Fila will be increased by 50%


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