League of Legends Wiki


Parasoul, The Crown Princess

1 Growth 18 1 Growth 18
Health 390 (+ 85) Attack damage 51 (+3)
Health regen. 5 (+2.1) Attack speed 0.675 (+3.2%)
manaless (+0) Armor 13 (+2.5)
  Magic resist. 30 (+1.5)
Attack range 175 Mov. speed N/A

Parasoul, The Crown Princess is a custom champion in League of Legends.


WASSUP ALL! It's me again for no reason, This time it's Parasoul from Skullgirls.


Few know the terrors of the Skullgirl as intimately as Parasoul does: seven years ago her own mother became the Skullgirl that nearly destroyed the world. This tragic past has made her fiercely protective of both her country and her family, and these two priorities frequently come into conflict.

Parasoul is now the crown princess of the Canopy Kingdom and leader of its elite military squad, the Black Egrets. Wielding the living umbrella, Krieg, she fights with grace, poise and cunning to defend her family honor and destroy the Skull Heart so no one can repeat her mother’s terrible mistake.



Parasoul's damaging abilities burn her enemies dealing 10+(2xlevel) (+ 10% AP) per second for 3 seconds. Also, any enemies that are burning will take 25% more damage from Parasoul.

Napalm Shot
COOLDOWN: 8.5 / 8 / 7.5 / 7 / 6.5

Active: Parasoul shoots a Tear in a line damaging the first enemy unit hit, dealing magic damage. Upon contact with an enemy unit or reaching max range, the Tear will stop at that location. Tears last for 2 minutes and grants vision around it. Only 3 Tears are allowed at once, any more after that will make the initial Tears disappear in their order of being placed. Tears can be triggered by Napalm Pillar, causing them to explode, dealing magic damage to nearby enemy units. Tears will also explode upon expiring.

  • Magic Damage on hit: 40 / 80 / 120 / 160 / 200 (+ 75% AP)
  • Magic Damage on explosion: 80 / 120 / 160 / 200 / 240 (+ 150% AP)

Napalm Pillar
RANGE: 225

Active: Parasoul stabs her umbrella into the ground and causes a large eruption around her. Any enemy unit caught in the eruption will be dealt physical damage and will be knocked up for 1 second. Napalm Pillar will detonate all Tears.

  • Physical Damage: 50 / 100 / 150 / 200 / 250 (+ 70% Bonus AD)

Egret Call
COOLDOWN: 20 / 19 / 18 / 17 / 16

Active: An officer jumps in front of Parasoul, defending her from a certain number of projectile attacks. Immediately ends if hit by a melee attack (excluding minions).

  • Projectiles Blocked: 5 / 8 / 11 / 14 / 17

Inferno Brigade
RANGE: 1500
COOLDOWN: 120 / 90 / 70

Several subordinates will gather behind Parasoul and begin firing bullets in a line through her umbrella which shoots off 64 Tears dealing physical and magic damage to enemy units. During Inferno Brigade, Parasoul ignores 35% of the targets' armor and magic resist. Inferno Brigade lasts 2 seconds firing 31 Tears per second.

  • Physical Damage: 90 / 187.5 / 325 (+ 50% Bonus AD)
  • Magical Damage: 90 / 187.5 / 325 (+ 85% AP)
  • Total Damage: 180 / 375 / 650 (+ 50% Bonus AD) (+ 85% AP)


Upon Selection

"Egrets, get ready!"




"This ends. NOW."

"Target confirmed."

"Egrets, dispatch."


"For my kingdom."

"After you, Krieg."

"You're under arrest. Come peacefully."

"Let's test your abilities. "



"I've trained the best."

"No mercy."


"What sort of nightmare is this?"

Upon using Napalm Shot

"Napalm Shot!"


"Cry, Krieg."

Upon using Napalm Pillar

"Krieg, detonate!"

Upon using Egret Call

"[Egret]: Look out!"

"[Egret]: Look out, princess!"

"[Egret]: Noooooooooooo!"

"[Egret]: Sir!" (Egret Call [end])

Upon using Inferno Brigade

"Egrets, Assemble!"

Upon winning the match

"Egrets, stand down."

"Good job, men."

"[Whispering] Objective complete."

Upon killing an enemy champion

"You've fought well."

"You've wasted my time."

"You pose no threat."

"Threat neutralized."

Also on Fandom

Random Wiki