Lunia heals her teammates 10+20x(level) every time nearby allied champions go below 30% health. It has a 10 second cooldown which is not affected by cooldown reduction.
COST: 50 Mana
COOLDOWN: 10 / 9 / 8 / 7 / 5
Active: Rirola heals an allied minion or champion quickly. She can cast this one more time within 4 seconds before going into cooldown.
Heal: 10 / 30 / 50 / 80 / 130 (+ 50% AP)
COST: 100 / 110 / 130 / 140 / 160 Mana
Active: Rirola pretends to heal an enemy champion, minion or monster. It will be healed by an amount then be damaged by the amount healed. Its damage is doubled against champions and tripled against minions and neutrals.
Passive: Rirola's pure heart inspires her teammates granting them bonus armor and magic resist. It has a range of 1100 units. The passive is lost while Golden Heart is on cooldown
Bonus Armor/Magic Resist: 5 / 9 / 14 / 19 / 24
Active: Rirola draws in magic from her surroundings and uses it to heal nearby allies and granting them bonus movement speed for 2 seconds.
Heal: 40 / 70 / 100 / 140 / 190 (+ 60% AP)
Bonus Movement Speed 18 / 24 / 32 / 48 / 51%
COST: 250 / 300 / 350 Mana
COOLDOWN: 140 / 110 / 90
Active Rirola strengthens her teammates resolves, healing herself and all friendly champions but in doing so, weakens Rirola. She gains a buff called "Over Heal" causing her to be unable to use any healing spells for the whole cooldown of Over Healing. Fake Heal can still be cast during "Over Heal"