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Shera, The Thunder Savior

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1 Growth 18 1 Growth 18
Health 500 (+84) Attack damage 51 (+3.5)
Health regen. 5.5 (+0.5) Attack speed 0.653 (+2.2%)
Mana 210 (+50) Armor 17 (+ 3.2)
Mana regen. 4.5 (+0.6) Magic resist. 30 (+ 1.25)
Attack range 150 Mov. speed N/A

Shera, The Thunder Savior is a unit in Brave Frontier.


Abilities

Magical Santuary
ChampionSquare

Allies near Shera will have a portion of their mana refunded after casting an ability. Additionally, every 5 spell casts causes Shera to take 20% reduced damage from all sources for 2 seconds.


Rise & Fall
RANGE: 975
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 15 / 15 / 14 / 13 / 13
ChampionSquare

Active: Shera releases a wave of electricity from her sword in a straight line, causing magic damage to all enemies hit. Shera gains 2% damage reduction for every enemy hit for 5 seconds, up to a cap of 10% damage reduction.

  • Magic Damage: 70 / 120 / 170 / 210 / 260 (+ 65% AP)


Vanishing Bolt
COST: 40 Mana
COOLDOWN: 15 / 15 / 13 / 13 / 11
ChampionSquare

Active: Shera calls down a thunderbolt to strike herself and turns invisible for 5 seconds. After turning invisible, Shera can blink to the nearest enemy unit within 550-units and knocks them back towards the direction she's facing with her shield and deals minor physical damage.

  • Physical Damage: 20 / 40 / 60 / 80 / 100 (+ 20% Bonus AD)


Bolt Ignition
COST: 50 Mana
COOLDOWN: 8
ChampionSquare

Active: Shera charges her sword and shield, causing her next basic attack to deal bonus physical damage and causes lightning to bounce off the target to nearby enemy units, dealing magic damage equal to the damage done to the original target.

  • Bonus Physical Damage: 30 / 50 / 70 / 90 / 120 (+ 80% Bonus AD)


Caladbolg
COST: 100 Mana
COOLDOWN: 110 / 100 / 85
ChampionSquare

Active: Shera raises her shield causing her to gain 50% damage reduction for the duration of Caladbolg and releases a thunderstorm that deals magic damage to all enemies within a 650-unit circle per second and lasts for 4 seconds. Additionally, nearby allies gain bonus AD for 4 seconds.

  • Magic Damage per second: 50 / 75 / 100 (+ 20% AP)
  • Total Magic Damage: 200 / 300 / 400 (+ 60% AP)
  • Bonus AD: 30 / 40 / 50



Conclusion

There goes one of my other concepts. I hadn't been doing concepts based off Brave Frontier units lately so I decided to do some again. Anyways, I don't know if this concept is OP or not with the damage reductions here and there. Shera was designed to specialize in damage mitigation after all. Oh, her damage reduction doesn't work against turrets.

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