Shiza, the otherworld emissary

class: fighter/mage

range: melee (150)

innate: "breaking the rules"

Shiza`s autoattack deal magic damage instead of physical, additionally, she gains flat armor penetration based on her AP (5 + 0.1 X AP) with a max (8 + 1.5 X lvl)

Q: "Magic wound"

range: 550

CD : 8/7.5/7/6.5/6/5.5/5 sec

Mana cost: 70/75/80/85/90

Type: targeting


Shiza curse his target and mark his/her battle scar applying "magic scar" (it last for 10 seconds) and dealing 60/95/130/165/200 + (0.5 X AP) in physical damage.

Casting this ability on targets with "Magic scar", increase the damage of this ability 30%

W:"Bleeding shadow"

Mana cost: 100/120/140/160/180

CD:15 seconds

Type: Point blank


Shiza summon a shield, that absorb 100/125/150/175/200 + (0.6 X AP) for 4 seconds.

when the shield expire, it will stun all enemies in the area (300 radius) for 0.75 seconds

if the shield is depleted, it will deal 75% of the shields HP in physical damage over 4 seconds (300 radius)

E:"Wheel of woe"


Shiza`s autoattack deal additional magic damage (0.15 X AP), if you hit an enemy with "Magic scar", increase your attack speed 20/25/30/35/40% for 1.5 seconds and remove "magic scar" from your autoattack target.


Mana cost: 75/90/105/120/135

CD: 6 seconds

AoE: primary area (200) secondary area (201~300)

Type: point blank


Shiza deal 40/75/110/145/180 + (0.5 X AP) in physical damage and apply "Magic scar" to the enemies in the secondary area.

R:"dimensional disruption"

Mana cost: 100/125/150

CD:140/130/120 seconds

Range:3000 units (semiglobal)

Type: skillshot

Shiza send an anomaly from her dimension, dealing 100/150/200 + (0.5 X AP) in physical damage, for each unit affected by this skill, increase the damage to the subsequent enemies (10% for each non champion units, 15% for each champion) up to 250%.

units affected by this skill, are pulled 500 units toward her direction.

Hi, this is my first champion blog, and i know the fact that riot never read these things, but I'm just making this for fun, I'm trying to make something different, and I made many changes compared to the original (now she is melee instead of ranged, the bonus damage from her E was for her passive, etc)

For the lore, I was thinking about a dimensional traveler, she come from a different dimension, where the rules of physic and magic are different (that's why she deal magic damage on her autoattacks and her skills scale with AP but deal physical damage).

For the build and mastery, you can build her as AS/AP or full AP

I'm open to criticism (probably you can find grammar error, just tell me)