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OK, so sadly, my most beloved adc(that is only adc I actually like) is getting harsh treatment, since she is seen as really weak. Which is not completely true, but she certainly has many drawbacks. I heard people talk about wanting her reworked. So I decided to offer my ideas for sale.
While strut is claimed to be one of weakest parts of her kit, in my opinion, it is heavily underestimated. It allows Miss Fortune to flank, to dodge skillshots, and return about 25% faster back to lane after recalling. I decided to split power of previous Strut into 2 parts.
This strong nerf to second shot of double up and slight buff to her first shot should increase her dueling potential post laning phase. Her laning phase is however weakened. I needed to do this change in order to put new power into other spells(shifting power from laning phase towards mid/late game).
While decreasing AD scaling of passive, new bonus magic resist shred allows Miss Fortune to stay relevant against tank in lategame, to provide for fact she is immobile.
One of her powers - being able to continualy apply grievous wounds on multiple targets is strongly reduced, but duration of attack speed steroid can be increased.
Due to new passive effect of Impure Shots, I decided to slightly lower damage caused by spell alone. However, new effect that doubles Impure Shots stacks against targets standing inside makes Make it rain into damage amplifier. Dueling enemy who is standing inside Make it Rain is now really good for you.
Damage of rank 1 and rank 2 ultimate was increased, damage of rank 3 was slightly decreased. Damage that Impure Shots do due to bullet time is theoreticaly lowered, but since Make it Rain doubles speed of stacking, as long as you combine Make it Rain and Bullet Time, it can actually increase total damage.
Roaming power slightly decreased, added new emergency passive movement speed steroid.
Power slightly shifted in favor of dueling from harassment, from second target to first, and from lower levels to higher levels of ability.
Passive - deals less damage to squishies, but now ignores % of bonus MR.
Active - now only applies Grievous Wounds only on first autoattack after activation, bonus attack speed slightly decreased, duration can now vary 5-10 seconds depending on units killed during duration.
Slightly decreased damage per level, 10% higher AP scaling. Ignores % of bonus MR based on rank in W. Enemies inside of area recieve two stacks of W whenever they are attacked by Miss Fortune or hit by wave of her R.
- Stronger level 1 and 2, weaker level 3.
21.6 13:15 london time(+0) Low Heel movement speed increased from 125 to 200.
21.6 13:20 london time(+0) Low Heel renamed to Broken Heels. Passive renamed from Strut to Strut & Broken Heels. Strut part of passive now takes shorter to reactivate after taking damage on levels 6, 11, and 16.