1 Growth 18 1 Growth 18
Health 580 (+85) 2025 Attack damage 60.376 (+3.2) 114.8
Health regen. 6.59 (+0.5) 15.1 Attack speed 0.651 (+3%) 51.7%
Mana (+0) Armor 24.384 (+3.8) 89
Mana regen.   (+0) Magic resist. 32.1 (+1.25) 53.4
Attack range 150 Mov. speed 345
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This my Aatrox rework, in an attempt to fix the weakest champ in league of legends I created this. I didn't do a full rework, because I just wanted to publish these ideas. He is supposed to be tanky-errrrrr. I didn't publish anything in months since I was playing Smite and mostly because I was really busy. Please enjoy this and state any improvement you have upon my ideas. Also check my old custom champion Aokaria which I have now reworked: http://leagueoflegends.wikia.com/wiki/User_blog:QuantumRandomGenerator/Aokaria,_The_Blade_That_Shapes

Darkin Heart
STATIC COOLDOWN: 180 / 160 / 140 / 120
Blood Well

Aatrox fills his Blood Well through his abilities, depleting by (2% maximum) per second while out of combat. When the Blood Well is filled, Aatrox gains HELLBENT for 4 seconds as the Blood Well drains. During HELLBENT, dealing or taking damage against enemy champions or neutral monsters will completely fill the Blood Well and refresh HELLBENT duration.

HELLBENT: Aatrox gains 25% increased base AD and 30% / 40% / 50% / 60% bonus attack speed which decays to half over 4 seconds. After 4 seconds Aatrox loses his bonus AD, instead gaining 20% damage reduction and using both Blood Thirst and Blood Burst. Upon taking fatal damage Aatrox will revive over 3 seconds, recovering 30% of maximum health over the duration. Upon reviving, Aatrox instantly recovers 100% of Blood Well. Aatrox's revive is then put on a cooldown.


Dark Flight
RANGE: 650 / 275 / 125
COOLDOWN: 13 / 12.5 / 12 / 11.5 / 11
Dark Flight

Active: Aatrox dashes to the target area after a brief delay, filling 20% of his Blood Well, dealing physical damage to nearby units upon landing, and knocking up all units in the epicenter for 1 second and slowing enemies in the outer ring by 50% for the same amount.

  • Physical Damage:10 / 35 / 60 / 95 / 120 (+90% AD)


Blood Thirst/Blood Burst
STATIC COOLDOWN: 0.5
Blood Thirst

Passive: Aatrox applies a bonus on-hit effect on every third hit against non-structures.

  • Heal:30 / 45 / 60 / 75 / 90 (+6.5% missing health)
  • Physical Damage:45 / 80 / 115 / 150 / 185 (+75% bonus AD

Toggle Off- BLOOD THIRST:Aatrox heals himself on-hit.

Toggle On- BLOOD BURST:Aatrox deals bonus on-hit physical damage and fills 20% of his Blood Well.


Blades of Torment
RANGE: 1000
COST: 30 Health
COOLDOWN: 1
Blades of Torment

Active: Aatrox unleashes two converging energy waves in the target direction, filling 5% of his Blood Well, dealing physical damage to all units hit and slowing by 40% for 1 second. Each consecutive cast has 20% less total damage, slow and health cost. After 12 / 11 / 10 / 9 / 8 seconds the ability refreshes to full damage, slow and costs. If an enemy champion was damaged by at least 3 Blades of Torment in the last 10 seconds, your next Darkin Flight can lock onto him, hiting him in the epicenter.

  • Physical Damage:42 / 66 / 90 / 114 / 138 (+4% of maximum health)


Massacre
RANGE: 550 / 325 / 175
COOLDOWN: 100 / 85 / 70
Massacre

Active: Aatrox draws in the blood of his foes, dealing magic damage to nearby enemy champions and filling 20% of his Blood Well for each enemy champion hit.

  • Magical Damage:200 / 300 / 400 (+100% bonus AD)
  • Attack Speed:40% / 50% / 60%

Additionally, Aatrox gains bonus attack speed and attack range for 12 seconds.


References

My idea was to make his q easier to use, so I increased the range and added a slow to the outer ring, but slightly lowered the damage. Also the lock on mechanic from his e helps. His w is unchanged and his ult has ad scalings instead of ap. I can't even begin to describe his e. His passive is designed to give him a massive buff, the only cache is that it's a waiting period of 4 seconds(plus the time necesarry to fill your blood well). First of all this passive encourages building tanky to survive until you get the buff(and the health scaling on his e). The passive is designed so you can overturn a duel or even a teamfight. I know it's a wip concept, but I really need sugestions.