Passive: Basic attacks deal bonus magic damage. Critical strikes deal all critical damage as magic damage and slow the target.
Active: After a delay, Rapid constructs a Techmaturgical Engine at his location. The engine will move toward nearby visible enemy units (prioritizing champions), dealing magic damage to nearby enemies each second. At the end of its duration, the engine explodes, dealing magic damage to nearby enemies.
Rapid readies a new engine every few seconds, and can have up to 3 at once.
Active: Rapid fires a wave of energy in a line, dealing magic damage and knocking back all enemies in its path. If a Techmaturgical Engine is hit by the bolt, they are also knocked back and gain increased movement speed for a few seconds.
Passive: Rapid gains a percentage of his ability power as bonus magic resist.
Active: Rapid gains a shield that blocks incoming damage for a few seconds. Any Techmaturgical Engines active at the time this ability was cast will surround Rapid, increasing the shield’s power, granting him bonus movement speed, and dealing the engines’ passive damage around him.
Active: Rapid begins channeling, slowing his movement speed and rendering him unable to attack or use abilities. At the end of the channel, Rapid damages and silencess all enemies around him. Damage dealt is based on how long Rapid channeled, up to a cap.
The cap is increased for each Techmaturgical Engine currently active.