League of Legends Wiki

Qwertyfatcat

510 Edits since joining this wiki
November 21, 2012
0 Discussion posts

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  • Qwertyfatcat

    Wukong buff idea

    December 11, 2015 by Qwertyfatcat

    For those of you who will say that Wukong is fine the way he is and don't change things that don't need to be changed, I know this already. If you guys don't feel comfortable about what this page is about, then you guys can tell me why it feels so wrong. Until then...



    Stone Skin RANGE: 1400



    Wukong's gains 4% armor and magic resistance for each visible nearby enemy champion and jungle monster up to a maximum of 20%. This bonus is doubled when only one enemy champion or jungle monster is nearby.



    Crushing Blow RANGE: 300 COST: 40 MANA COOLDOWN: 10 / 9 / 8 / 7 / 6



    ACTIVE: Wukong's next attack within 5 seconds gains range, deals additional physical damage and reduces his target's armor for 3 seconds while slowing them for 1 second.


    BONUS PHYSICAL DAMA…








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  • Qwertyfatcat

    For quite some time now, Riot has been putting in a lot of effort to curb inconsistency in League of Legends that would normally be found in DOTA. Factors such as luck and dodge chance has been removed from LoL and damage is now more consistent throughout the game.

    Except for criticals.

    For a long time now, critical chance is still the only thing left in this game that isn't reliable. Certainly we can say skillshots can be unreliable, but that is due to a player's skills and circumstances rather than luck. However, crit is still something that can easily turn a fight or render someone useless in teamfights. 

    Think about it like this, marksmen invest gold into buying crit chance, yet they don't have any real idea of how much value that can bri…

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  • Qwertyfatcat



    50
    80
    20
    40

    STATISTICS
    HEALTH 410 (+90) ATTACK DAMAGE 53 (+3.4)
    HEALTH REGEN. 5.55 (+0.55) ATTACK SPEED 0.650 (+2.5%)
    MANA 210 (+40) ARMOR 17.5 (+3.5)
    MANA REGEN. 5 (+0.5) MAGIC RES. 30 (+1.25)
    RANGE 175 MOV. SPEED 340

    Hector, the Blue Shield is a champion in League of Legends.[1]


    Recycling Energy

    Hector has a barrier containment unit that stores 30 (+ 15 x current champion level). Whenever he uses a spell, he gains 10 (2.5 x current champion level) in barrier energy. The barrier eventually goes down by 10% each second after being out of combat for 8 seconds.



     Shockwave repulsor    COOLDOWN: 18 / 17 / 16 / 15 / 14    COST: 40 mana     RANGE: 650

    ACTIVE: Hector throws a repulsor unit at target location for 4 seconds. Enemy champions and monsters that touch it take magic …
















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  • Qwertyfatcat

    How many ways have people played Malzahar so far? I've seen AP Malz, AD Malz (voidlings ftw!), and I've seen jungle Malz. However, what do you guys think of tanky Malz?

    The idea is simple. Build Malzahar with a tanky items like warmogs, runic bulwark, and rylais, stick a liandry's torment, some other tank item and jump half way into the fights yourself! Malzahar already has good base damage and ratios on his skills, his voidlings bring another source of damage into the mix, void pool does % damage and along with rylais+liandry combo, allows him to burn through enemy hp! The goal of this build idea is to bring up whatever support you can to a team fight without fear of being slaughtered, peel or focus assassins/carries, and bring the hp dama…

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  • Qwertyfatcat

    This is just an idea for a remake on Master Yi.





    90
    40
    30
    20

    Statistics
    Health 430 (+90) Attack damage 55.1 (+3.1)
    Health regen. 6.75 (+0.65) Attack speed 0.679 (+2.98%)
    Mana 199 (+40) Armor 16.3 (+3.7)
    Mana regen. 6.5 (+0.45) Magic res. 30 (+1.25)
    Range 125 Mov. speed 350

    Master Yi, the Wuju Bladesman is a champion in League of Legends.[1]


    Double Strike


    After 10 basic attacks and spell casts, Master Yi will strike his next target twice (if the first strike doesn't kill the target). The second strike will deal damage equal to his total attack plus 10 (+5 x level) (+ 20% AP) magic damage. This second strike will applie on-hit effects and can critically strike (the physical damage portion). Kiling or assisting on a kill with Highlander active will count for two counters fo…















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