His basic attack creates a small explosion in the target surroundings, range of explosion=150 units. It will deal 10% (+2% per level) of his attack damage. Hitting a champion, the explosion in the surroundings effect will deal 45% more. Doesnt count on critical strikes.
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 11 / 10 / 9 / 8 / 7
Activation: Fires a powdered sharpnels in a cone. It will deal physical damage inside the cone.
Physical Damage: 50 / 90 / 130 / 170 / 210 (+ 100% of his bonus AD)
Hextech Grenade: Explosive Grenade
Second Cast: A replacement ability after activating hextech grenade skill. Throws a hextech grenade in the target area, which deal physical damage. Then Grad will gain +3 gold on enemy kills if it is killing blow per unit. Explosion range=160 unit radius
First Cast:After activating this skill, Grad's 3 normal abillities will be replaced by 3 kinds of grenades. He can only use one grenade per activation.
Hextech Grenade: Smoke Grenade
Second Cast: A replacement ability after activating hextech grenade skill. Throws a smoke grenade in the target area. Smoked area will last for 10 seconds. Grad and his allies gain bonus movement inside the area, bonus movement speed will lost after leaving in the bush for 2 seconds, and it will serve as a hiding place (like in a bushes). Area range=240 unit radius.
bonus Movement Speed: 7% / 14% / 21% / 28% / 35%
Passive: Grad's fourth basic attack will deal an additional of bonus magic damage in over 3 seconds, which causes by bleeding. If your basic attack crits, it will also gain this effect and apply mini stun for a duration of 0.85 second.
Second Cast: A replacement ability after activating hextech grenade skill. Throws a flashbang grenade in the target area. It will deal physical damage in the area, and for those enemy seen the explosion of flashbang they will be blinded for 2 seconds which reduces their sight vision for 125 unit range. explosion range=160 unit radius.
Active: Releases a fire explosion in the target cone which deal magic damage and applies ignite to the enemies for 4 seconds which deal magic damage for the same amount of damage.
Ignited units will prolong the duration of ignite by 1.5 second per ability he take from Grad. Then 35% of the skill damage will deal in over 1.5 seconds.