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User blog:Ragemutt/CCC6, Connie, the Time Thief

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CCC6, Connie, the Time Thief

Ragemutt October 5, 2014 User blog:Ragemutt
1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen. (+0) Attack speed (+0%)
Mana (+0) Armor (+0)
Mana regen.   (+0) Magic resist. (+0)
Attack range Melee role 145 Mov. speed N/A

Connie, the Time Thief is a custom champion for League of Legends. She is part of the CCC6 contest and you should check it out.

Backup Plan
STATIC COOLDOWN: 10
Evasive mastery s4

When Connie dies the cool down of her summoner spells are reset. This does not affect the spell Revive.png Revive.


Temporal Bubble
RANGE: 200 (Self)
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 10 / 12 / 14
Runic Blessing mastery s4

Active: Connie sends herself back in time, healing herself with temporal magic and knocking back enemies by 100 range. Enemies hit are slowed by 20% for 1.5 seconds

  • Healing: 15 / 40 / 60 / 95 / 100 (+ 75% AP)


Displacement Anomaly
RANGE: 425
COST: 50 / 60 / 70 / 80 mana
COOLDOWN: 10 / 9
Strength of Spirit mastery s4

Active: Connie teleports in front of target enemy, dealing magic damage to them or Connie teleports in front of target ally. A 200 meter flux will around her target and herself, dealing 10% less magic damage and slowing all enemies by 35% in the area.

  • Magic Damage: 50 / 100 / 150 / 200 / 250 (+ 50% AP)


Time Ripple
RANGE: 350 (Self)
COST: 100 / 95 / 90 / 85 / 80 mana
COOLDOWN: 10 / 16 / 18 / 20 / 22
Sorcery mastery 2013

Active: Connie causes a ripple in time to appear around herself dealing magic damage to surrounding enemies. All slowed enemies that are hit by it will be stunned for 0.5 seconds but dealt 10% less damage.

  • Magic Damage: 30 / 80 / 120 / 130 / 200 (+ 20% AP)


Prison Term
RANGE: 1075
COST: 100 / 90 / 85 / 80 mana
COOLDOWN: 250 / 200 / 150 / 130 / 100
Good Hands mastery 2013

Active: Connie rewrites her timeline, causing a time agent's chain launch from her. The first enemy champion hit will be dealt magic damage and sent into stasis for 3 seconds. While in stasis the champion can not attack, move, or cast abilities but can not be harmed. When the stasis ends the champion will be stunned for 1 second.

  • Magic Damage: 50 / 100 / 150 / 200 / 250 (+ 100% AP)


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