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CCC6, Connie, the Time Thief

Ragemutt October 5, 2014 User blog:Ragemutt

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Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] Expression error: Unrecognised punctuation character "{".
Mana N/A Armor N/A
Mana regen. N/A Magic resist. N/A
Range Expression error: Unexpected ( operator. Move. speed N/A

 Connie the Time Thief is a custom champion for League of Legends. She is part of the CCC6 contest and you should check it out


Backup Plan
STATIC COOLDOWN: 10
Evasive mastery s4

When Connie dies the cool down of her summoner spells are reset. This does not affect the spell Revive.

Temporal Bubble
RANGE: 200 (Self)
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 10 / 12 / 14
Runic Blessing mastery s4

Active: Connie sends herself back in time, healing herself with temporal magic and knocking back enemies by 100 range. Enemies hit are slowed by 20% for 1.5 seconds

  • Heal: 15 / 40 / 60 / 95 / 100 (+ 75% AP)
Displacement Anomally
RANGE: 425 
COST: 50 / 60 / 70 / 80 mana
COOLDOWN: 10 / 9
Strength of Spirit mastery s4

Active: Connie teleports in front of target enemy, dealing magic damage to them or Connie teleports in front of target ally. A 200 meter flux will around her target and herself, dealing 10% less magic damage and slowing all enemies by 35% in the area. 

  • Magic damage: 50 / 100 / 150 / 200 / 250 (+ 50% AP)
Time Ripple
RANGE: 350 (Self)
COST: 100 / 95 / 90 / 85 / 80 mana
COOLDOWN: 10 / 16 / 18 / 20 / 22
Sorcery mastery s3

Active: Connie causes a ripple in time to appear around herself dealing magic damage to surrounding enemies. All slowed enemies that are hit by it will be stunned for .5 seconds but dealt 10% less damage. 

  • Magic damage: 30 / 80 / 120 / 130 / 200 (+ 20% AP)
Prison Term
RANGE: 1075
COST: 100 / 90 / 85 / 80 mana
COOLDOWN: 250 / 200 / 150 / 130 / 100
Good Hands mastery s3

Active: Connie rewrites her timeline, causing a time agent's chain launch from her. The first enemy champion hit will be dealt magic damage and sent into stasis for 3 seconds. While in stasis the champion can not attack, move, or cast abilities but can not be harmed. When the stasis ends the champion will be stunned for 1 second.

  • Magic damage: 50 / 100 / 150 / 200 / 250 (+ 100% AP)
  

Lore TBA

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