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[Posted on NA GD]
DISCLAIMER: This rework is still a WIP- nothing is finalized and certain aspects are subject to change. I'm posting this largely to garner feedback and encourage proper discussion of Nidalee as a champion.
My primary goal with this rework is to adjust Nidalee's mechanics such that she is a much more engaging champion to play as, with, and against.
All numbers are, for the most part, placeholders- they exist merely to give a ballpark estimate of the stats and do not fully reflect what I would expect live values to be should a rework like this be implemented.
Without further ado, the actual rework:
Nidalee ReWIP- Version 1.0
MY WORKING NOTES:
-Bonus movespeed now increases based on duration in brush
INTENDED GOAL(S): -Provide enemies playing against Nidalee a more reasonable window in which to pursue/catch her -Make Prowl more effective for sustained chasing TAKEAWAY(S): -Lower base %MS bonus -Movespeed bonus now decays upon leaving brush
NOTES: -Proposals for Prowl based off of ideas from Sagee Prime
-Damage rework -Split ratios (scale with both AD and AP) -If [AD/bonus AD] is higher than x% of AP, deals physical damage, otherwise magic damage -Lower mana cost
INTENDED GOAL(S): -Preserve Javelin Toss's role as Human Nid's primary source of burst damage -Achieve above in regards to both AD and AP Nidalee -Shift power to other skills to discourage AP Spear-bot playstyle
TAKEAWAY(S): -Reduce max damage modifier and/or increase CD (inhibit passive, long-range spear spam)
-Increase AA range on use (similar to Wukong's Q)
INTENDED GOALS: -Increase usability -Further stress Takedown's role as an execution ability rather than a DPS boost.
TAKEAWAY(S): -Increase CD and/or reduce max damage modifier
-Increase AoE slightly -Reduce cast time, reduce arm time -Traps now apply minor slow to targets hit that decays over X seconds -Armor/MR shred now scales with bonus AD/AP, respectively
INTENDED GOAL(S): -Reinforce Bushwhack's kit identity as Nidalee's one-point wonder -Give players a reason to use Bushwhack for offensive utility rather than set+forget zoning/lane safety. -Increase overall usability of Bushwhack
TAKEAWAY(S): -Increase early game CD to discourage passive playstyles (reduce lane security/jungle vision) -Increase to early mana cost (change to flat mana cost; no rank scaling?) -Remove damage -Reduce (remove?) base armor/MR shred -Reduce cast range slightly(?)
-Increase AoE slightly -Mechanical rework -Aim toward cursor rather than straight in front of Nidalee (note to Riot: Nidalee players don't actually like it as is) -Allow it to be charged up like Zac's Elastic Slingshot -After channeling for X amount of sec [no more than 1], significantly increased range, damage, as well as stun enemies on landing -Can be activated without channeling to achieve same effect with half CD, reduced base damage and no stun (similar to current state of Pounce) -Increased range (for no-charge/current Pounce; fully charged = 2x fire-and-forget distance) -Added movespeed ratio to non-charged Pounce
INTENDED GOAL(S): -Increased utility for Cougar form (possible one-point wonder; consistent with Human form) -Gate Nidalee's current state of mobility (overly spammable mobility is generally frustrating) -offer more on-the-fly strategizing with Nidalee as well as more counterplay opportunities against her
TAKEAWAY(S): -SIGNIFICANTLY increased CD (static?) -Channel can be interrupted by opponents, cancelling Pounce + putting it on CD.
NOTES: Credit to Porchmunkyforlife for suggesting Pounce have a charge mechanic akin to Zac's
-Add passive component (proposed name: Prey) -Whenever Nidalee kills a unit, she heals for [x base amount + y AP] -Bonus doubled on large minions/monsters, quadrupled(?) on champions (only on kills- no heal on assists). -Add bonus on-hit magic damage to active -Passive and Active components persist through Cougar form -Lower mana cost (change to flat mana cost; no rank increase?)
INTENDED GOAL(S): -Accentuate Primal Surge as Human Nidalee's source of sustained damage. -Preserve the AS steroid while giving AP Nidalee a means of effectively utilizing it outside of pushing towers -Limit Nidalee's sustain without completely removing the defensive value it offers her during laning phase
TAKEAWAY(S): -Burst heal removed -Cooldown increased and/or duration reduced -Bonus on-hit magic damage only when self-cast on Nidalee
-Increase AoE slightly -Add an attack damage ratio -Aim toward cursor rather than straight in front of Nidalee -CD reduced by X second(s) every time Nidalee lands an auto-attack.
INTENDED GOAL(S): -Make Swipe more of a sustained-damage ability for either AD or AP Nid (in tandem with Primal Surge) -Offer synergy with other components of Nidalee's current kit (Takedown + Primal Surge)
TAKEAWAY(S): -Increased base CD -Reduced base damage (+ ratios?)
NOTE: Proposals for Swipe were based off of ideas from Sagee Prime
Aspect of the Cougar
-Add passive -While Nidalee is in Cougar form, whenever she deals damage to an enemy champion, she takes x% reduced damage from all sources (lasts y seconds) -Now available at level 1
INTENDED GOAL(S): -Increase survivability for both assassin-type and tanky Nidalee builds
TAKEAWAY(S): -Add slight delay to basic abilities (~.5 sec) upon activation(?)
I look forward to any and all criticism/feedback you may have with this and will do my best to elaborate further if requested in the comments below.
If you've made a suggestion on this wiki that I've included in my rework and I haven't given appropriate credit, link me to your suggestion and I'll give credit where credit is due. Much of this rework was me racking my brain, but I have utilized a lot of suggestions from others.
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