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Charlie, the Secret Agent

Ralattt February 6, 2014 User blog:Ralattt

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1 Growth 18 1 Growth 18
Health 359 (+83) Attack damage 50 (+3.25)
Health regen. 4.5 (+0.55) Attack speed 0.658 (+3.1%)
Mana 173 (+35) Armor 9.3 (+3.4)
Mana regen. 6.3 (+0.4) Magic resist. 30 (+0)
Attack range 550 Mov. speed N/A

Charlie, the Secret Agent is a custom champion in League of Legends.

Abilities

Shake it Off
ChampionSquare

Moving 100 range wil reduce the duration of all negative effects on Charlie by 0.75 seconds. In addition, Charlie recieves 10% less damage from area of effect spells.


Bullet Hell
RANGE: 600
COST: 45 / 50 / 55 / 60 / 65 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
ChampionSquare

Active: Charlie channels for 0.5 seconds, attacking all enemies in a cone in front of him over the duration once with a basic attack. While Bullet Hell is active and for 2 seconds after Charlie gets aditional attack speed and critical strike chance; Bullet Hell can critically strike for each target individualy and applies on-hit effects.

  • Basic attack Physical Damage: 70 / 80 / 90 / 100 / 110% AD
  • Bonus Attack speed: 20 / 25 / 30 / 35 / 40%
  • Bonus Critical strike chance: 20 / 25 / 30 / 35 / 40%


Undercover
COST: 80 Mana
COOLDOWN: 14
ChampionSquare

Active: Charlie becomes stealthed and for the first 2 seconds of stealth Charlie gets aditional movement speed, his next basic attack wil be a critical strike and he will be completely undetectable.

  • Bonus Movement speed: 20 / 25 / 30 / 35 / 40%
  • Stealth duration: 2 / 2.5 / 3 / 3.5 / 4 seconds


Magic Jammer
RANGE: 800
COST: 110 Mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
ChampionSquare

Active: After a 0.5 seconds channeling time Charlie reveals all enemies within range and silences them.

  • Silence duration: 1 / 1.5 / 2 / 2.5 / 3 seconds


License to Kill
COST: 120 Mana
COOLDOWN: 12
ChampionSquare

Active: Charlie's next basic attack does increased true damage equal to a percentage of the target's maximum health for each 1% of maximum health the target is missing. If License to Kill kills the target its cooldown is halved.

  • Percentage of maximum health: 0.2 / 0.25 / 0.3%
  • Range increase: 200 / 300 / 400


Background

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