When gerhald's health drops below 30% of his maximum health, he will be feared for 1.5 seconds and gain 40% additional movement speed as long as he is moving away from a visible enemy champion for 5 seconds. Additionaly Gerhald starts with one point in Mindless Courage.
COST: 60 Mana
Active: Gerhald sprints in target direction, upon contact with a unit he will stop and deal magic damage to all enemies around him. If there is an enemy champion within 400 range of where he stopped, he wil stun himself and all nearby enemy champions. If there is an alied champion within 400 range of where he stopped, he wil slow himself 15% for 2 seconds and grant himself and all nearby alied champions an increase in armor and magic resist for 3 seconds.
Active: Gerhald strikes target enemy dealing physical damage, taunting his target for 1.5 seconds, increasing his damage based on the percentage of health he is missing and immobilizing himself for 2 seconds.
Attack Damage Bonus: 0.4 / 0.55 / 0.7 / 0.85 / 1 per 1% of health missing
COST: 80 Mana
COOLDOWN: 26 / 24 / 22 / 20 / 18
Active: Gerhald gains a shield that absorbs a certain amount of damage and a shield that blocks the next Tower Shot or normal/enhanced standard attack which deals more than 40 physical damage to him. The shields dissipate after 10 seconds if not already destroyed. While a shield persists, Gerhalds's attack speed is reduced by 10%. Additionaly Gerhald blinds himself for 1.5 seconds.
Active: Gerhald instantly removes all crowd control effects from himself. He is also immune to disables (including silences and blinds) and increases all damage to and from him. Mindless Courage cant be activated unless Gerhald is disabled. Mindless Courage lasts for 10 seconds per disable removed upon activation.