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Gitaxis, the Tainted Quartermaster (Work in Progress)

Ralattt December 21, 2012 User blog:Ralattt

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1 Growth 18 1 Growth 18
Health 350 (+ 77) Attack damage 61 (+ 2.7)
Health regen. 2.35 (+ 0.25) Attack speed 0.626 (+ 2.2%)
Mana 200 (+ 63) Armor 14 (+ 3.7)
Mana regen. 7.2 (+ 0.7) Magic resist. 30 (+ 0.25)
Attack range 550 Mov. speed N/A

Gitaxis, the Tainted Quartermaster is a custom champion in League of Legends.

Abilities

Bloodmist
ChampionSquare

Enemies explode when slain by Gitaxis, healing nearby alies for 10 (+ 30% AP) health within 200 range.


Locust Bhreath
RANGE: 650
COST: 35 health
COOLDOWN: 6
ChampionSquare

(Active):Gitaxis becoms immobilized and breaths locust on opponents in front of him, dealing magic damage and reducing their armor in a 70° cone for 3 seconds. Does half damage to minions. While Locust Breath is active ordering Gitaxis to move will turn him in that direction instead.

  • Magical damage per second: 40 / 60 / 80 / 100 / 120 (+ 55% AP)
  • Armor reduction: 10% / 12% / 14% / 16% / 18%


Plague Winds
RANGE: 700
COOLDOWN: 4
ChampionSquare

(Toggle):Gitaxis is surrounded by diseased winds that continuously damage all nearby enemys for magical damage.

  • Magic damage per second: 7 / 9 / 11 / 13 / 15 (+ 10% AP)


Supply Ditribution
RANGE: 850
COST: 70 / 75 / 80 / 85 / 90 mana
COOLDOWN: 30
ChampionSquare

Passive: Gitaxis and his nearby alies gain cooldown reduction.

  • Cooldown Reduction: 1% / 2% / 3% / 4% / 5%

Active: Gitaxis grants himself and his alies an increased percentage of lifesteal, spelvamp and increased movement speed for 2.5 seconds. Supply distribution only increases the amount lifesteal and spellvamp they already have by the given percentage, it does not simply grant it to all of your allies.

  • Life steal percentage: 60% / 85% / 110% / 135% / 160%
  • Spell vamp percentage: 60% / 85% / 110% / 135% / 160%
  • Movement speed: 10% / 14% / 18% / 26% / 30%


Haunted Coin
RANGE: 550
COST: 100 mana
COOLDOWN: 60
ChampionSquare

(Active): Gitaxis throws a haunted coin in to target champions pocket. The Targeted champion gets some gold, gets its health regeneration and healing effects received reduced by 50% for 5 seconds and every 2.5 seconds for 15 seconds a 135-diameter area of effect trap is placed at the targets location, visible to both allies and enemies. When an enemy champion enters the area, the trap silences and deals a percentage of their total health in magic damage to the enemy. The traps have a 1.5 second delay before being armed and last 60 seconds.

  • Magic damage: 3% / 4% / 5% (+ 1.5% AP)
  • Gold: 100 / 150 / 200
  • Silence duration: 1 / 1.5 / 2 Seconds


Background

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