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Hassaor, the Psychic Prodigy

Ralattt November 9, 2013 User blog:Ralattt

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1 Growth 18 1 Growth 18
Health 355 (+74) Attack damage 45.95 (+3.625)
Health regen. 4.6 (+0.6) Attack speed 0.625 (+2.11%)
Mana 258 (+59) Armor 11 (+3.5)
Mana regen. 6.9 (+0.65) Magic resist. 30 (+0)
Attack range 480 Mov. speed N/A

Hassaor, the Psychic Prodigy is a custom champion in League of Legends.

Abilities

Psychic Trance
ChampionSquare

When Hassoar uses Recall he can't be interupted by damaging him but his chanel duration is 10 seconds.


Artifical Vacuum
RANGE: 750
COST: 80 / 90 / 100 / 110 / 120 mana
COOLDOWN: 15 / 14 / 13 / 12 / 11
ChampionSquare

Active: Hassoar pulls al enemies together to target location. All enemies within the target 400-radius circle are dealt magic damage and are pulled 200 range towards the center of the target erea.

  • Magic Damage: 50 / 90 / 130 / 170 / 210 (+ 70% AP)


Telekinetic Push
RANGE: 540
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 13 / 12 / 11 / 10 / 9
ChampionSquare

Active:Hassoar moves target enemy unit 300 range in target direction dealing magic damage to it and dealing physical damage to every enemy it hits equal to 5% of the target's current health. If the target is knocked into a wall, the target takes is stunned for 1 second.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 40% AP)


Mental Overload
RANGE: 540
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 17
ChampionSquare

Active:Hassoar crushes target enemy champion's mind dealing magical damage, silencing it and dealing true damage eaqual to 10% of their ability power. If the target of Mental Overload survived you get stuned for 1.5 seconds.

  • Magic Damage: 80 / 130 / 180 / 230 / 280 (+ 80% AP)
  • Silence Duration: 1 / 1.25 / 1.5 / 1.75 / 2


Force Nova
RANGE: 1500
COST: 250 mana
COOLDOWN: 110 / 100 / 90
ChampionSquare

Active: Hassaor starts channeling and begins to gather a large amount of psychic energie. While chaneling Hassoar gets adittional armor and magic resist equal to 40% of his ability power. After channeling for 7 seconds, he deals massive damage to all enemies caught in the area dealing up to 100% aditional magic damage the further away the enemies are and pushes every enemy back 400 range. If the target is knocked into a wall, the target takes is stunned for 1 second. If the channel is cancelled or interrupted early,it wil deal the percentage of damage equal to the percentage of completion the channeling was.

  • Magic damage: 500 / 800 / 1100 (+250% AP)


Background

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