Active: Mezdo fires the drill on his right hand at target location dealing physical damage to all enemies within 450 range of the landing site than the drill will start dealing physical damage per second and slowing the movement speed of all enemies within 350 range of the drill. While Drill Toss is active Mezdo can't move more than 1100 range away from his drill and cant use any other basic abilities.
Mezdo can re-activate Drill Toss at any time to disable its effects. Drill Toss can't be deactivated by any form of interrupting crowd control.
Active: Mezdo Fires his drill in target direction and then pulls it back on to his arm by its chain dealing physical damage and inflicting Gievious Wounds on all enemies hit on the way out and pulls all enemies hit on the way back 200 range back towards him. Rocket Drill does 5% adittional damage for each succesive enemie hit.
Active: Mezdo starts releasing firedamp from his drill for 5 seconds making it leave behind a path of poisonous firedamp which does magical damage per second to all enemies cought in its path. When Mezdo re-activates Firedamp or after 5 seconds all firdamp he placed on the map will ignite dealing magical damage and stun all enemies for 1.5 seconds within 300 range of any amount of firedamp.
While Firedamp is active it spreads from the drill not his target location, for each second the drill remains in the same location it spreads firedamp to and aditional 100 range of its location.