Olreim converts 20% of all damage recieved in to mana. He still recieves the damage normaly.
COST: 90 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Active: Olreim fires a bolt of lava in target direction dealing magic damage to al enemies hit. If the bolt passes trough three enemy units or if it comes in to contact with an enemy champion, it explodes in a 300 range radius dealing magical damage and enemy units hit will have their vision reduced to 675 range; everything else will look like it is in the Fog of War.
Active: Olreim sends fort an eruption of smoke in to target direction deling magic damge and shooting all enemies cought in to the air. The wall of smoke left behind for the next 2 seconds blocks all direct vision to the other side of the wall.
Active: Olreim shoots a barrage of volcanic missiles in to the air, darkening the intier map reducing the vision range of all enemeis by 100 range for the next 3 seconds. After those 3 seconds for the next 4 seconds it starts raining volcanic ash, cinders and lava over the intier map dealing magical damage to all enemies based on their maximum and current health per second and inflicting grievous wounds to all enemies for the full 4 second dutation.
Magic Damage:1 / 1.5 / 2% of target's maximum health(+ 1% AP)
Magic Damage:1 / 1.5 / 2% of target's current health(+ 1% AP)