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Zander, the Grand Magus

Ralattt July 20, 2013 User blog:Ralattt

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1 Growth 18 1 Growth 18
Health 365 (+84) Attack damage 55 (+2.3)
Health regen. 4.30 (+0.54) Attack speed 0.635 (+2.1%)
Mana 245 (+52) Armor 11 (+4)
Mana regen. 6.5 (+0.7) Magic resist. 30 (+1)
Attack range 550 Mov. speed N/A

Zander, the Grand Magus is a custom champion in League of Legends.

Abilities

Arcane Rising
ChampionSquare

Whenever Zander uses an ability he gains a stack of arcane energy which grants a 4% increase in ability power, 2 magic penetration and a 2% increase in manacost. Arcane energy can stack up to five times and has a duration of 6 seconds.


Molten Shot
RANGE: 1000
COST: 80 / 90 / 100 / 110 / 120 Mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
ChampionSquare

Active: Zander launches a fireball in a line in front of him which explodes on impact with an enemy champion dealing magic damage to all enemies within 100 range and it leaves a trail for 4 seconds which damages enemies who stand on it per second.



Aditionaly Zander's next basic ability does aditional magical damage over time to all enemies hit over 2 seconds based on the damage dealt. This effect is indicated with a flame on top of his staf.

  • Magic Damage: 60 / 110 / 160 / 210 / 260 (+ 70% AP)
  • Magic Damage Per Second: 10 / 20 / 30 / 40 / 50 (+ 20% AP)
  • Damage Increase: 5% / 7.5% / 10% / 12.5% / 15%


Four Winds
RANGE: 700
COST: 80 / 90 / 100 / 110 / 120 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
ChampionSquare

Active: Zander summons four whirlwinds around him who spiral outwards in formation damaging and knocking up for 0.75 all enemies they pas trough. Any enemy can only be knockd up once by this ability and recieves 25% less damage for each aditional whirlwind that damages them.



Aditionaly Zander's next basic ability increases in range, distance traveled and projectile speed. This effect is indicated with his staf floating in front of his hand.

  • Magic Damage: 50 / 70 / 90 / 120 / 140 (+ 90% AP)
  • Additional Range: 100 / 200 / 300 / 400 / 500


Frost Breath
RANGE: 500
COST: 80 / 90 / 100 / 110 / 120 Mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
ChampionSquare

Active:Zander blows frozen air in a 35° cone in front of him for 3 seconds. Enemies inside the cone take magical damage and have their movement speed and attack speed reduced by a stacking amount every second they remain in the frost cone. Alies have their armor and magic resistance increased by a stacking amount every second they remain in the frost cone.

Frost Breath does not hinder Zander's actions, and its cone will remain in front of him as he moves.

Aditionaly Zander's next basic ability slows the movement speed of all enemies hit for 2 seconds. This effect is indicated with his staf being frozen.

  • Magical Damage: 20 / 35 / 50 / 65 / 80 (+ 25% bonus AP)
  • Slow: 5% / 7% / 9% / 11% / 13%
  • Max Slow: 15% / 21% / 27% / 33% / 39%
  • Armor/ Magic Resist Increase: 1 / 2 / 3 / 4 / 5
  • Max increase: 8 / 16 / 24 / 32 / 40
  • Movement Slow: 10% / 20% / 30% / 40% / 50%


Omniscience
COST: No cost
COOLDOWN: 200 / 150 / 100
ChampionSquare

Active: Zander gets aditional cooldown reduction, reduced cooldowns of ally basic abilities on using basic abilities in seconds and has all ability costs removed.

  • Cooldown Reduction: 15 / 20 / 25%
  • Reduced Cooldown On Abilitiy Use: 2 / 3 / 4
  • Duration: 3 / 4 / 5


Background

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