Zanzu recieves 0.1% less damage from all sources for each 1% of health he still has.
COST: 70 / 65 / 60 / 55 / 50 energy
(Active): Zanzu sprints towards his target dealing physical damage, stuning it for 0.025 seconds for each 1% of life your target still has up to a max duration of 2.5 seconds and Zanzu gets lifesteal equal to the percentage of life he is missing for 1.25 seconds. If Zanzu's target had less than 7.5% of their max health left Backbreaker instnantly kills it instead.
(Active): Zanzu leaps to target location dealing physical damage scaling with his own bonus health to and slowing enemies around his impact point by 10% for 1.5 seconds. If Zanzu moved less than 350 range with Pulverize he heals for 110% of the damage dealt.
(Active): Zanzu grants himself and nearby alies aditional attack speed and critical strike chance for 4.5 seconds and heals them for 10% of his max health.
Attack speed: 10% / 13% / 16% / 19% / 22%
Capture the Flag
COST: 200 energy
COOLDOWN: 180 / 140 / 100
(Active): Zanzu gains a flag which grants him 10% adittional movement speed, increases all healing, regeneration and drain effects on him by 10%, grants him 50% adittional mana regeneration and energy regenereation, gets 10% aditional gold from all kills and causes anyone who attacks you to be taunted and to recieve 10% increased damage him for 1.75 seconds. At the end of the duration he drops a flag which any allied champion can can pick up including himself by clicking it within the next 2 seconds. This can occur up to 2 aditional times. Any champion carrying the flag gets the Capture the Flag buff. If a champion carrying the flag is killed he drops the flag and it can now only be picked up by an enemy champion within the next 3.5 seconds. Whenever the flag changes teames its drop charges are resset. As long as their is a flag in game Zanzu can't activate Capture the Flag.