He is a melee HP carry.
|(Innate): If Koranger's abilities kill him, he is restructured with
% hp and become immune to his own damages and unaffected by hisown disables for 20 seconds(120 seconds CD)(2 seconds revive animation).|
|(Active): Korangar summons a spectral Grand cross, dealing magic damage to surrounding enemies and himself.
Cost: 65 / 80 / 95 / 110 / 125 mana
Magic Damage: 100 / 160 / 220 / 280 / 340 (+10% of Korangar's maximum health)
|(Active):Koranagar roots himself in place preparing for combat. Reduce magical and physical damage taken by a percent and gains 50% tenacity for 6 seconds(Doesnt stack with other tenacity items).
Cooldown: 26 / 24 / 22 / 20 / 18 seconds
Percent damage reduction: 30 / 36 / 42 / 48 / 54
|(active): Korangar charges at the target.If the target currently has more health than Korangar, it takes magic damage and Korangar is stuned. Vice versa, If it has less, Korangar takes damage and it is stunned. If it is a tie, both are stunned and take damage.
Calculating using flat health.
Cooldown: 13 / 12 / 11 / 10 / 9 Seconds
Magic Damage: 100 / 160 / 220 / 280 / 340 (+30% of the different health value)
|(Active): Korangar suppresses himself, chanting a cruse for 3 seconds.
After that, Korangar and enemy units caught within 600 AOE around Korangar are cursed, taking a percent of their hp as magic damage per second. If they die having the curse on,they pass the curse on to a nearby enemy unit, refreshing the duration.
Duration : 10 seconds
AOE : 600
Percentage hp to Damage: 5 / 6 / 7
Cooldown: 150 / 130 / 110 Seconds
Cost: 100 / 150 / 200 mana
Korangar self CC can only be affected by his passive.