Enemies lose 30 movement speed when running towards Ace
Fear target enemy for 1/.../2s, dealing mild damage. If the enemy dies during the duration, fear transfers to another enemy (prioretizing champions). Passive: if an enemy kills Ace, it is feared for 1s.
Target enemy loses health over time; deals significantly increased damage depending on proximity to Ace.
Launches a projectile that deals damage and, if it hits a champion, causes them to only see very close champions (like graves smoke screen) for a while. Enemies lose sight of this champion for the same duration. If the enemy dies during the duration, the effect remains for 5s.
Channels for 2s then teleports to a nearby location, rooting all enemies in fear (suppression) for 1 second while damaging them afterwards.
Bonus: (to replace the worst ability): When cast on a champion, memorizes them and refreshes cooldown. When cast elsewhere, summons a controllable clone of that champion that does no damage.