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* Champions can only walk through walls that have terrain on the other side. They can only enter the wall in the first 1.5s, and will automatically move to the side if they are still inside it after that time.
** Including items and summoner spells; I'm not sure if those are generally included...
- Made Q have a bonus effect if it stays on the entire duration and increase Henk's damage.
- Changed name to Henk (though I don't really care about the name, if Henk were to ever be implemented -as if that would ever hapen- everything lore-related could be changed).
- W modified to deal damage when it ends (note that it can be ended early if desired, like Nunu's Absolute Zero
- Changed the ghost skill significantly to be less useful for trolls. I find it a shame that the effect is different for allies and enemies, but so be it.
- Removed interruption and reduced immobilization to shorter slow on the jump skill.
- Exchanged the ghost skill and the jump such that the ghost is the ultimate.
- Added a little lore.