1 Growth 18 1 Growth 18
Health 335 (+80 per level) Attack damage (+0)
Health regen. 5.2 (+0.6 per level) Attack speed 0.685 (+3% per level)
Energy 200 Armor 17 (+3.5 per level)
Energy regen. 50 Magic resist. 28 (+1.25 per level)
Attack range 150 (melee) Mov. speed N/A
Sanguinarius, the Dark Angle is a custom champion in League of Legends.



Sanguinariu`s abilities adds a stack of Umbra to the target hit by his abilities. Umbra stacks up to 2 times after the second stack the target is stunned for 1 second and Sanguinarius can use Acerbus to heal himself within 5 seconds. Can only occur once every 10 sec on the same target.

Shadow Strike
RANGE: 600
COST: 100 energy
COOLDOWN: 20 / 18 / 16 / 14 / 12

Active: Sanguinarius throws his left dagger to deal magic damage to his target and leaving a mark for 4 seconds which enables him to use Shadows End.

  • Damage: 90 / 135 / 190 / 225 / 280 (+ 0.50 AP)
Shadows End
RANGE: 800
COST: 0 energy
COOLDOWN: 20 / 18 / 16 / 14 / 12

Active: Sanguinarius blinks to the marked enemy appearing behind his target and slowing it for 3 seconds.

  • Slow: 40%

Soul Reaper
COST: 100 energy

Passive: Sanguinarius embraces the darkness gaining increased movement speed. The passive does not count while on cooldown.

  • Passive: 10% / 15% / 20% / 25% / 30%

Active: Sanguinarius can consume his Umbra stacks to heal himself for 20% of his maximum health.

Death Shotel
RANGE: 375
COST: 80 energy
COOLDOWN: 8 / 7 / 7 / 6 / 5.75

Active: Sanguinarius cleaves his shotel dealing magic and attack damage to all enemies in front of him.

  • Damage: 65 / 120 / 190 / 240 / 300 (+ 0.45 AP ) (+ 0.8 AD )

RANGE: 580
COST: No Cost energy
COOLDOWN: 120 / 100 / 80

Sanguinarius engulfs himself in darkness making him invulnerable for 1 second before blinking to strike his target from behind dealing magic damage to the target. If the target is killed by this ability Sanguinarius become invisible for 2 seconds.

100 / 250 / 400 (+ 0.65 AP)


the Dark Angle is a high risk high reward champion with great mobility and burst. He thrives in the middle lane as an assassin. As a gold dependent champion he needs gold to be sufficient in the middle and late game to do as much damage as possible. Sanguinarius scale well of AP and his E also scales of AD. The purpose of the Dark angle is to assassinate enemy squishes and get out before your killed.


Sanguinarius is probably a weak laner due to his long cooldowns and short range. You should farm as much as possible and stay safe until you get your items. Try to harras with Q-Q-E- Combo and use your W to restore your health when you get out of range. Sanguinarius is weak in lane vs champs with cc and range and strong vs melee champs with no escapes.

Mid GameEdit

In the middle game its Sagnarius time to shine. By this you should have built lich bane and Deathfire Grasp. You can snowball your lanes really hard with his brutal burst and mobility. Try to do as much damage to other team as possible in this phase as teamfights will be rare and they will probably have little cc to lock you down with. Seize turrets and take objectives and carry your team.

Late GameEdit

Sagnarius is still very strong in the late game but needs his team to engage or he is dependent on picking out squishy targets. As Sagnarius you should concentrate your entire combo on one squishy target and burst it down. Kill the squishy with your ult so you can get that invisibility to get out of the fray.


-High mobility -High burst -No mana -Very strong snowballer -One of the best 1 vs 1 champs in the mid game. -Great single target damage -W sustain to survive -Godlike midgame


-No CC -High risk -Easily locked down by CC -Weak early game -Long cooldowns -Very Squishy -Item dependent


Coming soon


Doran's Ring item
Health Potion item
Lich Bane item
Rabadon's Deathcap item
Sorcerer's Shoes Homeguard item
Deathfire Grasp item
Void Staff item
Banshee's Veil item