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CCC3 - Esmer, the Two-Faced Magician

Realasi June 12, 2014 User blog:Realasi

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Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] Expression error: Unrecognised punctuation character "{".
Mana N/A Armor N/A
Mana regen. N/A Magic resist. N/A
Range Expression error: Unexpected ( operator. Move. speed N/A


Esmer is a champion who will never, ever be in the League of Legends, and was definitely not written for a competition.

Abilities

Power Well
ChampionSquare

Every time Esmer heals an ally or damages an enemy champion she gains 1 + (level) ability power for 2 seconds. Stacks up to 3 times.


Essence Bolt
RANGE: 500
COST: 60 mana
COOLDOWN: 12 / 10 / 8 / 6 / 4
ChampionSquare

Active: Esmer fires a burst of magic in a direction, dealing magic damage to the first enemy hit and slowing their movement speed for 3 seconds. Basic attacks from any champion on the slowed target restore 3% of Esmer's maximum mana. Can occur up to 3 times on one target.

  • Magic Damage: 20 / 60 / 100 / 140 / 180 (+ 40% AP)
  • Slow: 20 / 25 / 30 / 35 / 40%
Essence Shred
RANGE: 600
COST: 85 mana
COOLDOWN: 12 / 10 / 8 / 6 / 4
ChampionSquare

Active: Esmer fires a burst of magic that overloads the first target hit, stunning them for 1 second and dealing magic damage. When the stun wears off the target will detonate, dealing magic damage to enemies around them. Esmer restores 3% of her maximum mana for every champion hit by the explosion.

  • Direct Magic Damage: 40 / 80 / 120 / 160 / 200 (+ 40% AP)
  • Explosion Magic Damage: 30 / 70 / 110 / 150 / 190 (+ 40% AP)


Cleric's Blessing
RANGE: 450
COST: 45 mana
COOLDOWN: 22 / 20 / 18 / 16 / 14
ChampionSquare

Active: Esmer imbues the target with holy energy, increasing their armor and magic resist and reducing the duration of crowd control for 3 seconds.

  • Armor and Magic Resist Gained: 10 / 25 / 40 / 55 / 70
  • Crowd Control Reduction: 10 / 15 / 20 / 25 / 30%
Cleric's Curse
RANGE: 500
COST: 45 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
ChampionSquare

Active: Esmer curses a target enemy, reducing their armor and magic resist. Every time the target recieves a basic attack they gain a stack of Curse. At 6 stacks, the target recieves extra magic damage and is stunned.

  • Armor and Magic Resist Reduction: 10 / 25 / 40 / 55 / 70 (+ 2 per 50 AP)
  • Bonus Magic Damage: 60 / 100 / 140 / 180 / 220 (+ 60% AP)
  • Stun Duration: 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds


Harmony
RANGE: 350
COST: 60 mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
ChampionSquare

Active: Esmer gives allies in a target area hope, healing them and increasing their movement speed for 2 seconds.

  • Healing: 60 (+ 4/6/10/12% (+ 1% per 100 AP) missing health)
  • Movement Speed: 15 / 20 / 25 / 30 / 35%
Despair
RANGE: 350
COST: 60 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
ChampionSquare

Active: Esmer makes enemies in the target area feel despair, dealing magic damage to them. If despaired enemies are within 400 range of Esmer after 2 seconds they are rooted for 1 second.

  • Magic Damage: 30 / 45 / 60 / 75 / 90 (+ 50% AP)


Two-Faced (Reality)
COOLDOWN: 6
ChampionSquare

Esmer embraces her dark nature, increasing her ability power and changing her abilities to more hostile forms. All of Esmer's abilities go on a 3 second cooldown after switching.

  • Ability Power: 25 / 45 / 65
Two-Faced (Deceit)
COOLDOWN: 6
ChampionSquare

Esmer hides her true self away, increasing her armor and magic resist and gaining more support based abilities. All of Esmer's abilities go on a 3 second cooldown after switching.

  • Armor and Magic Resist: 15 / 25 / 35


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