1 Growth 18 1 Growth 18
Health 500 (+62.5) 1562.5 Attack damage 57.8 (+2.75) 104.6
Health regen. 6.4 (+0.7) 18.3 Attack speed 0.636 (+3.4%) 58.4%
Mana 270 (+65.5) 1383.5 Armor 23.45 (+0.6) 33.7
Mana regen. 5.4 (+0.45) 13.1 Magic resist. 30 (+0) 30
Attack range 600 Mov. speed 330


"Etherion" is a custom champion in the League of Legends. A human formed with earth with a feiry magma in its core body. Its power is Geo and Thermal Magics which symbolizes with Earth and its core. He is an Artillery type of Champion using earth and cores heat abilities at great range and his ultimate is a redesigned abillity of Old Xerath, the Locus of Power. His name came from the Old English "eorthe" means earth.


Cracked Earth
RANGE: 160

Innate: Etherion abilities cracked the ground, creates a vented ground where Core's Heat is released. Any unit stands in the cracked ground will deal Magic Damage and a stacking reduction of Magic Resistance per second.

  • Cracked Ground Duration: 12 seconds

  • Magic Damage per second: 1% / 1.2% / 1.4% / 1.6% / 1.8% / 2% (+2% per 100 AP)
  • Magic Resistance Reduction per second: 2 / 2.5 / 3 / 3.5 / 4 / 4.5

Geo-Thermal Overflow
RANGE: 900/160
COST: 80 / 85 / 90 / 95 / 100 mana
COOLDOWN: 8 / 7 / 6 / 5 / 4

Active: Cracked the Earth and after a short delay a great heat is released dealing Magic Damage in the area and slows the target in over 2 seconds.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+50% AP)
  • Slow: 15 / 19 / 23 / 27 / 31%

If this is casted in the already cracked ground, heat is released without delay but damage and slow is reduced.

  • Damage and Slow Reduction:35 / 30 / 25 / 20 / 15%

Magma Armor
RANGE: 275
COST: 120 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12

Active: Etherion Cracked the Earth below him then gather magma to shield himself. This will absorb incoming damages, and everytime he takes damage a shield scatters magma debris dealing Magic Damage in his surrpundingssurroundings.

Cannot activate when standing in the Cracked Ground.

  • Shield Amount: 60 / 100 / 140 / 180 / 220 (+60% AP)
  • Damage in Surroundings: 20 / 40 / 60 / 80 / 100 (+25% AP)

Earthen Minions
RANGE: 1000
COST: 100 mana

Active: Summons a volatile earth minion from every Cracked Ground at his vicinity. These minions taunt toward the nearest unit, prior to Champion, or Etherions Target.

This minion will deal Magic Damage on contact or after 5 seconds and creates Cracked Ground at the explosion position. On Multiple explosion taken, additional damage will deal 35%. Overlapping explosion in the Cracked Ground will not create new Cracked Ground.

  • Magic Damage: 50 / 80 / 110 / 140 / 170 (+40% AP)
  • Minion Speed: 400 / 450 / 500 / 550 / 600

Earthen Minion can be destroyed for 3 auto-attacks.

Desolated Grounds
RANGE: 600
COST: 100 mana
COOLDOWN: 120 / 100 / 80

Active: Hold this skill to charge. While charging, Etherion increases his Casting Range while Rooting himself in place. On release, remain Rooted while effect is active and the Casting Range will become the Desolated Grounds allowing his normal abilities take new effects.

  • Geo-Thermal Overflow: Cooldown is reduced into 2 static cooldown.
  • Magma Armor: Increase Shield amount and surroundings range by 40%.
  • Earthen Minion: The Summoning Influence range can be casted at his cursor's position.

  • Rate of Cast Range Charge: 150 / 250 / 350 units per second
  • Effect Duration: 8 / 10 / 12 seconds

Charge per second costs mana.

  • Mana Cost per second Charge: 30 / 40 / 50

The First Rune Wars

A million years ago, Runeterra was a world of imperfect, disorder and unbalanced occurences in any sides of place. A place may create danger to put a lifes into an end. Humans who resides in the in Runeterra learned how to survive by the use of magical stones which was written by their Gods. Each rune was a gift for every great faith and Gods pay them for these magical runesin order to reshape the place. These stones were so called the "World Runes" in present times. With the imperfect worlds, Rune Users terraforms their world into a peaceful and a better place. With the power of runes they turn raging volcanoes into peaceful mountain; Island Eater tsunamis and waves of the deep; And violent storms turn into sky shoned by sun; and unhabitable jungles into magical places. These were the works made by the Runes. As time goes by, generations after generations, people changes and their minds control them to obtain the power of the runes. With the great obsession of power they started a new era, the Era of First Rune War. For those who seek great power for themselves and wanted to be a God, they hunt the runes in every side of Runeterra. With the use of the runes, they battle to the tribes and town who protects the Rune as their Sacred Stone. As if the Rune Hunters compete toward the peak of who are the strongest and powerful. They use runes to battle with each other and gather their runes once they are defeated into death. With the unnatural event and evil tainted war, the Gods intercept. But its too late, it turns out their own power made them used as a grand weapon; Rune Users gained God-like powers that slowly diminish and defeat the Gods until a hundred turns into few until the little numbered. One of the remaing and unnamed God sacrifices the life of his believers, their spirit turned into God's enhanced power and brings an end to the Rune Users. Rune users sealed in many ways together with the Rune, some of them directly executed and some of Users were consumed by the Rune as they were defeated. Monolith was created in many sides of the Runeterra that creates a ritual seal for the Rune Users in the supercontinent and Monolith seal the power of other Runes. These monoliths embodies the divided persona of the God, sacrificing itself. Then the other day, the chaotic wars turns into a silent and some place mourns by the many souls. Years have passed runes were scattered in any place of Runeterra and was forgotten since most of the humans in the Runeterra had their end. Known Gods were slowly fades and forgotten in the next generations, until the modern ages comes.

Seal of Monoliths

The Ascension

Monoliths were used as a seal for the Rune Users each monolith creates a certain pattern, certain combinations and certain group of monoliths that holds a key of balance in Powered Seal. In the Mount Targon, its peak was the most sealed Rune Hunter resides, it was their escape route before they were totally imprisoned atop the Peak. The reasons why beacon of dreamers, madmen and questors of adventures became soul-lacking after they see an abandoned expanse of ruins and faded cravings beyond human understandings. It was the unknown sculptures and scripts was once the old times knowledge and truths. Sculptures were the Rune Hunters. With the unbalanced power made by the monoliths: Icathia and Plaque Jungles, which was already broken; Monolith in Freljord, which was disturbed; Monolith in Urtistan which slowly decays its power; the unbalance synchronization of seal of mentioned monoliths unlocks the seal. A held captive of the seal was perfectly frees the Earthen Entity. He was one of the Rune Hunter who defeats a hundreds of later Gods. He consume his Rune which was the power of Earth. In imperfect and lesser power he seeks for the other runes in order to claim his god-like powers. He enter the League of Legends in where he sense the Key in where the Runes are sealed, Ryze Ryze.