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Eddy

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1 Growth 18 1 Growth 18
Health 427 (+77) Attack damage 54 (+2.75)
Health regen. 8 (+0.85) Attack speed 0.675 (+3.5%)
Mana 135 (+69) Armor 19 (+2.25)
Mana regen. 9 (+0.75) Magic resist. 30
Attack range 125 Mov. speed N/A

Eddy, the Hextech Hitgirl is a custom champion in League of Legends.

Background

A champion somewhat inspired by the fabulous Hextech Gunblade item.png Hextech Gunblade has maybe been done before, but this is my slightly silly attempt. Eddy here is a wreckless little waif who's somehow found herself working as a weapons tester for Hextech, where her keen senses and very diminutive stature help her largely avoid the tendency of everything to explode. Eddy likes to whack stuff, and on the fields of justice does so with the aid of an experimental gunblade almost as big as she is (or as small, depending on how you look at it), the slightly dumbfounded guidance of the local Summoners, and vastly more enthusiasm than sense.

Abilities

Itchy Trigger
ChampionSquare

Passive: Every 30 / 24 / 18 / 12 seconds, Eddy loads an enchanted slug into her gunblade. Her next basic attack against a champion or large minion gains 200 / 300 / 400 / 500 range and deals bonus magic damage equal to 150% of her attack damage or 100% of her ability power, whichever is greater. Basic attacks will lower Itchy Trigger's cooldown by 1 second.


Tactical Withdrawal
RANGE: 400
COST: 40 mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
ChampionSquare

Active: Eddy disengages from battle and leaps backwards away from the cursor's location, gaining 10% movement speed for 2 seconds when she lands. If she lands on an enemy, she will deal a small amount of physical damage to them and Tactical Withdrawal's cooldown will be lowered by half.

  • Physical damage: 30 / 50 / 70 / 90 / 110 (+50% Bonus AD)


Whorl
RANGE: 425
COST: 55 / 65 / 75 / 85 / 95 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
ChampionSquare

Active: After a brief channel, Eddy spins in place and swings her gunblade in a circle around her twice, dealing damage to nearby enemies. The first swing deals physical damage, while the second deals magic damage. Enemies struck by both swings are slowed for 2 seconds.

  • Physical damage: 70 / 90 / 110 / 130 / 150 (+80% Bonus AD)
  • Magic damage: 80 / 105 / 130 / 155 / 180 (+70% AP)
  • Slow amount: 17% / 22.5% / 28% / 33.5% / 39%


Fatal Flare
RANGE: 900
COST: 40 mana + 1 charge
COOLDOWN: 2
ChampionSquare

Active: Eddy launches a flare at the target location, granting vision of the area for 5 seconds and dealing magic damage each second to enemies that touch it. If the flare falls on an enemy champion it will stick to them, revealing them for the duration. Eddy loads a flare every few seconds, and can hold up to 3 at once.

  • Magic damage per second: 10 / 20 / 30 / 40 / 50 (+10% AP)
  • Total magic damage: 50 / 100 / 150 / 200 / 250 (+50% AP)
  • Charge reload time: 28 / 24 / 20 / 16 / 12 seconds
  • Flare radius: 50
  • Sight radius: 200


Go For Broke
COST: 125 / 150 / 175 mana
COOLDOWN: 75 / 60 / 45
ChampionSquare

Passive: Eddy's basic attacks grant her bonus lifesteal and spellvamp for 4 seconds. Stacks up to 10 times.

  • Lifesteal per stack: 1% / 1.25% / 1.5%
  • Spellvamp per stack: 1.5% / 2.25% / 3.3%

Active: Grants maximum stacks of Go For Broke, and for the next 10 seconds Eddy's basic attacks cause her to dash to her target and deal magic damage on arrival. This effect has a short cooldown.

  • Dash distance: 325 / 400 / 475
  • Magic damage: 75 / 100 / 125 (+50% Bonus AD) (+50% AP)


Revision History

03-06-2013:

  • Durability upgraded to Chocolate Fudge Brownie from Marshmallow. Maybe.
  • Itchy Trigger:
    • Base cooldown reduced to 30 / 24 / 18 / 12 from 45 / 37 / 30 / 22.
    • Reduced scaling to 150% of attack damage or 100% of ability power, from 175% AD or 125% AP.
    • The damage from Itchy Trigger is now treated as bonus damage.
  • Tactical Withdrawal:
    • Movement speed duration reduced to 2 seconds from 3.
    • Cooldown reduced to 18 / 16 / 14 / 12 / 10 from 18 / 17 / 16 / 15 / 14.
    • Cost reduced to 40 mana from 60.
  • Whorl:
    • Cooldown reduced to 10 / 9 / 8 / 7 / 6 from 8.
    • Slow amount reduced to 15% / 17.5% / 20% / 22.5% / 25% from 15% / 20% / 25% / 30% / 35%.
    • Slightly reduced individual and overall damage.
    • Added a short channel because.
  • Go For Broke:
    • Reworked to hopefully be a little more appealing and a little less terribad.

31-05-2013:

  • Creation.

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