1 Growth 18 1 Growth 18
Health 675 Attack damage (+0)
Health regen. 1.0 Attack speed .8
Mana 100 Armor 42
Mana regen. 1.0 Magic resist. 39
Attack range 541 Mov. speed N/A
Orpos, the Montage Master is a champion in League of Legends.

Orpos uses Swag instead of mana as a secondary resource. He has a base max of 100 swag, and this amount stays constant with level. Scoring a multikill kill add 10*(# of kills in multikill) to Orpos' maximum swag. Swag does not generate naturally, but 5 is gained when Orpos last hits a lane minion, 15 when slaying a large or epic monster, and 20 on kills or assists. Dancing causes swag to generate at a rate of 2.5 per second. Orpos is a stance based champion, so casting any basic ability will override the persistent stance effect of the last one.



Orpos' damaging abilities apply stacks of Rek't to enemy champions. These stacks are consumed to deal 5/10/15 true execute damage per stack. Stacks last 5 seconds, and their duration is not refreshed by applying new ones

Dorito Power
RANGE: 625
COST: 35 swag
Trinity Force item

Active: Orpos fires a dorito forward, dealing magic damage. He then enters dorito stance, giving him 10% armor pen and 10/20/30/40/50 spell pen while he has more than 50 swag.

  • Damage: 1 / 2 / 3 / 4 / 5 (+ 30% AD) (+ 50% AP)

Dew of power
COST: 65 swag
Eggnog Mana Potion item

Active: Orpos drinks a large Quantity of Mountain Dew, restoring 30/50/70/90/110 health over 5 seconds and entering Dew stance. In dew stance health regen is doubled, and can overheal Orpos, granting a shield equal to 25% of his maximum health. Dew stance also adds 1 swag a second in generation.

420 Blaze It
RANGE: 250
COST: 45 swag
Pillar of Flame

Active: Orpos blasts himself with fire, dealing 40/50/60/70/80 magic damage +(70% AP) in an AoE, and enters trip stance. Trip stance causes Orpos to lose allied vision, but his vision is doubled and he gains true sight.

Spin shot no scope
RANGE: 4200
COST: 100 swag
Rapid Fire

Orpos channels for 5 seconds, during which he leaps into the air, and persistently aims towards the player's cursor. For each 360 degree rotation he completes during this channel, he gains a stack of 360. At end of channel he fires in the direction of the mouse, dealing 120*(# of stacks) base physical damage plus (100/200/300)% AD to first target hit. Applies double Rek't damage if the stacks are activated.

100 / 200 / 300% AD