Every 18 / 14 / 10 seconds, Rhodium feels inducement, granting him a guaranteed critical strike on his next basic attack. In addition, Rhodium gains 35 flat movement speed for 1.75 seconds and 10 energy whenever he critically strikes.
The movement speed bonus does not stack, instead, each consecutive activation will refresh the duration.
COST: 60 / 55 / 50 / 45 / 40 energy
COOLDOWN: 10 / 9 / 8 / 7 / 6
Active: Rhodium quickly spins twice with immense pride, dealing physical damage on each hit. Pride Swings can activate Inducement to allow both strikes to activate the bonus movement speed and energy regeneration.
Active: Rhodium can cast Pride Swings outside 250 range, which will turn Pride Swings into Soul Strikes. When Soul Strikes is activated, Rhodium performs Pride Swings, only this time he strikes once and gains 600 range. Casting Soul Strikes will not interrupt movement, and the strike will hit all units in its path. Soul Strikes will not activate Inducement and will share the cooldown with Pride Swings.
Active: Rhodium leaves his body and after 0.5 seconds he enters his spirit form, granting him stealth and 20% bonus movement speed for up to 6 seconds. Rhodium's body is left behind at the place of activation, acting as a dead unit. When activated again, or upon receiving or dealing damage, Rhodium recovers his body at his current location. Rhodium cannot enter spirit form while receiving damage.
If Rhodium strikes his opponent with a basic attack while in spirit form, he deals bonus physical damage.
After hitting an enemy champion or upon reaching its maximum range, it will explode dealing physical damage in a 375 range equal to 70% of the initial damage. Demolition can only damage an enemy champion once.
The damage dealt is increased by 1% for every 1% of the enemy's missing health.